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-   -   Available Mods for *non-*Gold? (http://forum.shrapnelgames.com/showthread.php?t=6245)

Jon Brave June 7th, 2002 12:01 PM

Available Mods for *non-*Gold?
 
I have (latest patch --- forget which) *non-*Gold. Any chance someone could tell me which Mods are available for this --- I can't seem to find out from the Posts. Interested in single player vs. AI, Mods which change the gameplay/AI, not just graphics/shipsets.

For example, I like the look of Proportions/DevNull etc. --- but "Derek's" stuff keeps talking about "Gold", so I guess it's now for Gold only?
Played Zippy's Mod --- nice change --- where's his home page gone?

A list of which ones are for *non-*Gold (with links?) would be much appreciated...

dumbluck June 7th, 2002 12:18 PM

Re: Available Mods for *non-*Gold?
 
Pirates & Nomads (link)

Suicide Junkie has lots of Versions of his mod available, both gold and non-gold. WARNING: Any Version marked PBW is definately not AI friendly; use only for Human vs. Human games.

capnq June 7th, 2002 08:26 PM

Re: Available Mods for *non-*Gold?
 
The non-Gold Versions of my Hypermaze mod are at the link in my sig.

[Edit] I've also uploaded the "lite" Version to the new "Classic SE IV Mods" forum. The "full" Version is still at the link in my sig, in a post dated December 3, 2001.

[ June 08, 2002, 03:59: Message edited by: capnq ]

Val June 7th, 2002 09:04 PM

Re: Available Mods for *non-*Gold?
 
Right now the B5 Mod is being written for 1.49 (though it is also being converted for Gold by PDF) and has a unique tech/component/facilities/racial traits/events/AI structure and quite a lot of new graphics (components/screens/interface/shipsets) - though it is still in Beta.

Currently reworking Intel, 'crew' abilities, further tuning AI and individual racial AIs.


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