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Yet another mod question:
Im trying to see if I can make the components needed for creating ringworld/sphereworlds act as cargo.
So, I shrunk down the components (plating/cabling) a bit, made really big satellites that dont need any computers, and then just put the plating/cabling on the sats. however, the generator (unchaged, on a normal ship) doen recognize the components... Any ideas on how to get something like to work? |
Re: Yet another mod question:
It might be that MM has not coded the game to check for the components inside units, so it can't find the ability on the sat components. It might also be that the individual components of a unit are not tracked -- meaning the tonnage is not counted even if the ability is there. In either case it needs a harcode change and it might well be impossible to make it work without major changes that MM doesn't want to have to do. He was planning to make drones carry cargo, for example, but abandoned the idea as too difficult. Tracking cargo storage inside units was a contradiction to the way units are defined in the game and would have required a complete rewrite.
[ June 08, 2002, 16:19: Message edited by: Baron Munchausen ] |
Re: Yet another mod question:
Yeah, I was afraid that was the case. I was hoping that maybe someone out there could prove me wrong.
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Re: Yet another mod question:
Did you just try with your modded comps but on normal ships ?
Try one change at a time http://forum.shrapnelgames.com/images/icons/icon12.gif ... I don't think there's a hardcode issue with the components, just perhaps a problem with the code finding them if you changed the carriers to other than Ship/base... I expect so http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Yet another mod question:
Actually, I did. I put them on base ships, and they worked fine. I created a ringworld. ON the sats/fighters/mines nothing http://forum.shrapnelgames.com/images/icons/icon9.gif
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