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-   -   Hrm.. sorya newb trying TCP/IP allready searched (http://forum.shrapnelgames.com/showthread.php?t=6291)

cholerajoe June 10th, 2002 03:13 AM

Hrm.. sorya newb trying TCP/IP allready searched
 
Ver. 1.67 gold TCP/IP games
Neither of us can connect to each other via TCP/IP. We are both behind firewalls (linksys cable/DSL router-switch) but have the DMZ host set up. No ports are closed. I know that the source IP is supposed to be MY WAN IP address. NOT the default address the game gives me. (((BTW !!!! winipcfg does NOT NOT NOT give you your WAN (correct) ip address if you are behind a firewall .I kept seeing people tell newbs otherwise and defend it. Go into your firewall to get the WAN IP.)))

Anyhow..I type in my WAN ip as the source and my friends WAN ip as the host but we can not seem to connect at all to each other. Question does the host have to give the game a name? What else does the host HAVE to do to set up a game. We thought set up as simultanious on seperate computers as pretty much it.

BTW again AOE2 allways gives the local ip and NOT the WAN ip as your current ip when you host a game. But people that join typing ing your WAN ip will find your game and be able to join.

Ragnarok June 12th, 2002 12:37 AM

Re: Hrm.. sorya newb trying TCP/IP allready searched
 
Quote:

Originally posted by cholerajoe:
Question does the host have to give the game a name? What else does the host HAVE to do to set up a game. We thought set up as simultanious on seperate computers as pretty much it.

<font size="2" face="Verdana, Helvetica, sans-serif">Yes, the host does have to give the game a name AFAIK. At least me and my brother had to (he lives in another town) when we played across TCP/IP. Also, if the game name is called "Game Time" you (the player not the host) has to type it in exactly like that. For example, it can't be called "Game Time" and typed in as "game time". That's the way we had to do it at least so that's what I'm basing my answer to. Hope that helps you out.


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