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Non-integer values in data files?
I've noticed that just about every mod uses pure integer values in the data files, can't they take decimals at all?
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Re: Non-integer values in data files?
No, they can not use decimals.
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Re: Non-integer values in data files?
"Easy" way around this: multiply all kt values by 10. Any kt value not ending in zero would be, proportionally, a decimal value.
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Re: Non-integer values in data files?
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Re: Non-integer values in data files?
Why _not_ assign 10 movements to the slowest engine? Just make your ships require 10 times as many engines per move http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: Non-integer values in data files?
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