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Bug about "Analyze" button (1.49)
In my recent game i've encountered a not-very-nice bug.
Situation: I am not a unit fan. I do not research Units, and therefore, Construction techs untill the mid-game. So i didnt research Construction, nor fighters. Suddenly an alien Carrier warped through damaging WP (=damaged carrier). I was pretty happy (free tech!) and built a boarding ship. To avoid being caught by enemy's fighters i waited untill he warped through a warp point (and stopped there) and warped after him. Of course i captured the shieldless carrier. Now the carrier had two techs i did not know: Cargo 2 and Fighters 1 (l. car, s. fighters). So i sent the ship to nearest SY, unloaded the fighters and analyzed the carrier hoping to get at least 'construction' tech. I didnt put high hopes because the Research Potential was only "sizable". OK, i scrapped. I go to the log and what do i see? I received the following techs: * Cargo lvl.2 (no wonder) * Fighters 1 (ok..) * Fighters 2!!! AFAIR, I did not receive the Construction. I see the reason that because i didnt have the tech but the analyze was "three technology levels i did not have" it just added me one more of the latest tech from the list. Is this a bug? Was it fixed in Gold? |
Re: Bug about "Analyze" button (1.49)
Not a bug.
You get fighters twice because you have 2 differnet fighter techs on the carrier: The carrier hull itself (which requires fighter tech + ship construction) and the fighter bay component, which requires fighter tech. You don't get construction because construction isn't a _direct_ requirement of the fighter bay component or the carrier hull. It is an indirect requirement, yes, but that's not enough. |
Re: Bug about "Analyze" button (1.49)
yea, but that isnt right - the fighters 2 is an expensive one for the early game and getting it just for the carrier is just not good. I dont see any reason for that.
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Re: Bug about "Analyze" button (1.49)
I'm pretty sure you can't get a level of a tech more advanced than the opponent already has.
If so, that would imply that he already has medium fighters, but didn't have any loaded on that carrier. |
Re: Bug about "Analyze" button (1.49)
Yep. It must have been either a medium carrier or it was carrying fighter bay-II components. So by analyzing both the fighter bays and the carrier you got 2 levels of fighter tech. But it definately should be a bug if the ship was a small carrier with fighter-bay-I
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Re: Bug about "Analyze" button (1.49)
Very well...
Small carrier with: -Standard control set -Ion Engine III -Fighter Bays I -Supply storage II Loaded with small fighters with ion engines, small duc III and thats it. |
Re: Bug about "Analyze" button (1.49)
Oh, sorry, I misunderstood. In your original post you said
Quote:
If it was actually a small carrier then you're right, that's wrong. |
Re: Bug about "Analyze" button (1.49)
I realy do need to test it...hmm...
*launches SEIV.........* OK, there is a bug. I've saved the game. Look at the design of the ship at "enemy ships" and then scroll through the log. Uhh... i cant post the file here. should i upload it to the mod forum or just e-mail someone? |
Re: Bug about "Analyze" button (1.49)
Hmm... if there _is_ a bug where you can analyse two tech level Y items and get tech level Y+1 as a result, then it could be exploited by two friendly empires working together:
-Empire 1 researches fighter tech I. Gifts a carrier to empire 2. -Empire 2 analyses the carrier for fighter tech I and II. Builds a more advanced carrier, gifts it back to empire 1... I'm sure someone would have noticed this by now. |
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