![]() |
Missile and massive mods
Malfador, I think the Missile tech should be changed slightly. Instead of size 50ton, make them half of that. I've made this change in my game and it has made one hell of a difference. Suddenly smaller ship types are useful again. Made fleets of Missile Destroyers to support my Battleship/Carrier Groups.
I also change the massive tech weapons to fire every 5 turns instead of every 30. The game is suddenly more deadly. Also, I changed the ship sizes a bit too. The Battleship class went from 800 to 900 tons, Dreadnaught class from 1000 to 1300, Baseship from 1500 to 3000, Battlestation from 1500 to 2000 & finally Starbase from 2500 to 5000. These changes suddenly makes Battlestations and Starbases more important. Their survival rate is alot higher. The Battleship, Dreadnaught, and Baseship classes I though were too small. I think that a those ship size classes should be able to take on a multiple ship types of cruisers or smaller. I keep thinking of Star Wars. Just some ideas. |
Re: Missile and massive mods
In addition I allowed the Escort class to allow one additional engine. From 6 to 7 engines. Suddely these ship classes are useful again as either recon or fast attack ships.
|
Re: Missile and massive mods
Quote:
|
Re: Missile and massive mods
Quote:
|
All times are GMT -4. The time now is 08:43 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.