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Feedback on modding tool
I'm currently working on upgrading my component/facility/tech etc etc Viewer that some of you have tried so that it will be able to edit these files too. So far I've got the program so that, at least for the Components, all the fields are editable (although nothing is saved yet) I am hoping to get some feedback on the layout and useabilty of the program so far. here is a link if you've already loaded my Viewer:
http://www3.sympatico.ca/dgunsten/se4ModderEXE.zip or the full install: http://www3.sympatico.ca/dgunsten/SE4Modder.zip Any feedback is greatly apreciated! [ June 14, 2002, 11:53: Message edited by: DavidG ] |
Re: Feedback on modding tool
Looks good. http://forum.shrapnelgames.com/images/icons/icon7.gif A bit of a pain to install, but once installed works fine. Looks great. Nice noise when it starts. I thought my PC had just warped to a new home sector. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Feedback on modding tool
Minor beef -> Running the viewer with the new fields at 800X^600 means i cant view all the editing fields http://forum.shrapnelgames.com/images/icons/icon9.gif
Easy solution would be to up my resolution, but until i get my Geforce 4 i cant do that and have my system remain stable. Perhaps a warning for minimum resolution needed? Other then that it looks fine, i esp like the safety feature of limiting the max setting for a tech area requirement to the number of levels that tech area has... may have to steal that and use it in my program to http://forum.shrapnelgames.com/images/icons/icon12.gif |
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Re: Feedback on modding tool
Each time I run the program, I get an error message that says:
Run-time error '76' Path not found I wonder... is it trying to find SE4 in the C:\Program Files... directory instead of C:\SE4 where I have it installed? Thanks! [ June 17, 2002, 08:19: Message edited by: raynor ] |
Re: Feedback on modding tool
Nice, very nice. Will it work with 1.49? I found a small bug that you might want to know about. Nothing serious.
I looked at the Monolith facility then went to Spaceport and it showed 2 abilites for the spaceport. The second ability was actually the second ability for the Monolith. I tried it a few other times and sure enough, every time I looked at something with multiple abilites, then at something with one, the second ability shows up. |
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