.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Setting waypoints from Multi-Add (http://forum.shrapnelgames.com/showthread.php?t=6352)

rand029 June 14th, 2002 10:52 PM

Setting waypoints from Multi-Add
 
Is there any way to set shipyard waypoints for a large group of planets without going to the build queue of EACH AND EVERY ONE?

Baron Munchausen June 14th, 2002 11:08 PM

Re: Setting waypoints from Multi-Add
 
Good idea! I'll forward it to MM.

raynor June 15th, 2002 02:10 AM

Re: Setting waypoints from Multi-Add
 
As long as we are doing stuff with Multi-Add...

I would like to see Multi-Add work exactly the same as a planetary build queue but have the results be applied to all the build queues. Since I build a lot of units, I would like for it to let me build as many of a particular unit as can be built in one turn. Right now, you can only select a set number. It is very annoying. In my mind, multi-add is a start. But right now, it is essentially broken. (I guess I should be glad it's there but it is just so primitive...)

Phoenix-D June 15th, 2002 05:05 AM

Re: Setting waypoints from Multi-Add
 
"Since I build a lot of units, I would like for it to let me build as many of a particular unit as can be built in one turn. Right now, you can only select a set number. "

You're selecting multiple yards. They may have different speeds..I'm guessing that's why it wasn't included. The number built wouldn't be consistant.

Gandalph June 15th, 2002 05:29 AM

Re: Setting waypoints from Multi-Add
 
Sounds to me like that's Raynor's point. If the multi-add had a "One Turn's Worth" option, the game engine should be able to figure out how many that is for each planet chosen.

capnq June 16th, 2002 01:13 AM

Re: Setting waypoints from Multi-Add
 
As a workaround, you could pick one yard with the lowest rate, build one turns' worth there, then multi-add the closest number to the others.

Wasabi June 17th, 2002 08:19 AM

Re: Setting waypoints from Multi-Add
 
I agree with Raynor, multi add is definetly broken. But it seems to have great potential. The work around you propose just isn't satisfactory.


All times are GMT -4. The time now is 02:11 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.