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Quick Question
I don't use troops & ground combat much (I prefer to glass the planet), How do you land (drop) the troops ?. I have 2 large transports orbiting a planet and can't get the troops on the surface to start the ground combat sequence. What did I forget ?
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Re: Quick Question
There's a "drop troops" command- try that http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Quick Question
Do the transports have to be "Troop Transports" to get the Drop Troops order to engage ?
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Re: Quick Question
No.
If you're running in Strategic combat, they MUST have their primary orders set to "drop troops" though. Phoenix-D |
Re: Quick Question
How do you set the primary orders for an individual "ship"? I know how to set the orders for a fleet, but not for the individual ships in that fleet. Thanks for your assistance.
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Re: Quick Question
How do you set the primary orders for an individual "ship"? I know how to set the orders for a fleet, but not for the individual ships in that fleet. Thanks for your assistance.
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Re: Quick Question
Quote:
Yes, you have to choose a strategy for an entire class at once. You can't set an individual ship's strategy differently from its class. [ June 17, 2002, 21:05: Message edited by: Baron Munchausen ] |
Re: Quick Question
Yes, you have to choose a strategy for an entire class at once. You can't set an individual ship's strategy differently from its class.
Unless you put each ship that you want to differ from the norm into its own fleet, and then use the fleet's strategy. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Quick Question
You might want to create your own custom strategy so you can be sure the troop transport is going to get to the planet. Something which emphasises taking out seekers, which have dusted dozens of my transports before I even get started on the ground combat part.
Run it in the simulator until it works right. And, always plan for more than you think might be kicking around. You don't want to pack your transports with troops if that class is going to have a high fatality rate, but you should have enough to make a dent on the ground forces you encounter. Using the Intel pproject 'Covert Recon' will tell you what is on a planet (cargo, i.e. weapons platforms and troops) before you attack, but things can change between the time of the report and the time of action. |
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