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-   -   Combining cloaking with stealth armor (http://forum.shrapnelgames.com/showthread.php?t=6408)

Claymore 2002 June 19th, 2002 08:37 PM

Combining cloaking with stealth armor
 
Does this give any additive effects?

Does a single cloaking device work for a ship no matter what size it is? Can a cloaking ship help to hide other ships in the fleet?

ad infinitum....

Claymore

Baron Munchausen June 19th, 2002 08:54 PM

Re: Combining cloaking with stealth armor
 
No, stealth armor and cloaking device do not stack so far as we know. Some have claimed that cloaking in your ship will stack with cloaking from a storm or nebula but I haven't seen any proof of this.

Defense and attack modifiers do stack, though. So the defense bonus of Stealth Armor stacks with ECM.

No, ships cannot help each other cloak. Each ship is on its own as far as cloaking, and defense modifiers. No 'wide area jammers' in the SE universe -- yet. http://forum.shrapnelgames.com/images/icons/icon7.gif

One cloaking device will cloak anything, yes. To make things fair I suppose that higher level cloaking ought to require larger devices but that's a 'balance' issue that MM hasn't gotten around to.

[ June 19, 2002, 20:17: Message edited by: Baron Munchausen ]

Marvin Kosh June 19th, 2002 08:58 PM

Re: Combining cloaking with stealth armor
 
The stealth armour only gives you protection against lv1 active and passive EM scans. But it does bump up your damage resistance and defence bonus into the bargain. The cloak just gives you progressively higher protection against lv1, 2, 3 scans. My advice is to combine scattering armour with a cloak - same defence bonus, same damage resistance per Kt as stealth armour, but cloaking is left to the cloaking device and the scatter armour stops any long-range scans (handy for keeping your new secret weapons secret until you want to use them).

Note, you can also stack stealth armour with scattering armour and the defensive bonuses will stack up http://forum.shrapnelgames.com/images/icons/icon12.gif Add ECM III, mwahahaa. But 90 kt in total, pretty heavy, you can get a couple of shield generators for that much.

[EDIT] My personal fave is to put scatter armour on my star-killer ship. It's for that 'Oh Boy' when it de-cloaks right over their system star http://forum.shrapnelgames.com/images/icons/icon12.gif You can empty a system real quick this way and not even fire a shot.... of course nobody buys a bluff like that.

Everything works on a per-ship basis though, so if you want an attack fleet to sneak into enemy space to do a little bit of napalming of defenceless targets, gonna need a cloak for each ship.

[ June 19, 2002, 20:02: Message edited by: Marvin Kosh ]

Taera June 19th, 2002 08:58 PM

Re: Combining cloaking with stealth armor
 
I know the answer to the first one - no. Cloaking uses the highest aviable. If in any case this is destroyed it will use the second best etc.

Second answer: yes, any ship can be hidden using Cloaking, Stealth Armor or whatever you can mod.

Third question is interesting. anyone had tried? Last time i used fleet cloaking was when all the fleet had Stealth Armor so i dont know.

Suicide Junkie June 19th, 2002 09:36 PM

Re: Combining cloaking with stealth armor
 
You can have one ship cloak another ship if you use the "sector - cloak" ability.
However, this has the side effect of always being "on", and it cloaks planets and enemies as well.

Taz-in-Space June 20th, 2002 06:49 PM

Re: Combining cloaking with stealth armor
 
BTW - the sector cloak ability must work differently between Human & AI. I designed a map that had cloaked ringworlds. My intention was to provent use until players had the required scanning tech. Well, the AI's still sent ships to colonize these worlds. (Of course, the colonization failed due to the cloak) This tells me that the AI's CAN see a cloaked planet.

rdouglass June 20th, 2002 06:57 PM

Re: Combining cloaking with stealth armor
 
Quote:

Originally posted by Marvin Kosh:
Note, you can also stack stealth armour with scattering armour and the defensive bonuses will stack up http://forum.shrapnelgames.com/images/icons/icon12.gif Add ECM III, mwahahaa. But 90 kt in total, pretty heavy, you can get a couple of shield generators for that much.
<font size="2" face="Verdana, Helvetica, sans-serif">It may be slightly OT, but IMO the defensive bonus(es) are definitely worth the weight (unless you're up against a religious race).

Suicide Junkie June 20th, 2002 08:19 PM

Re: Combining cloaking with stealth armor
 
Yeah, if you use ministers, the will indicate what type of world it is by which colony ship they send http://forum.shrapnelgames.com/images/icons/icon7.gif

The planet still cannot be attacked or colonized until a sufficient scanner is brought in.

Spoo June 20th, 2002 08:35 PM

Re: Combining cloaking with stealth armor
 
Can a cloaked planet be destroyed by planet destroyers? How about remote mined? I imagine star killers still take them out.

[ June 20, 2002, 19:35: Message edited by: Spoo ]

Rollo June 20th, 2002 09:05 PM

Re: Combining cloaking with stealth armor
 
Quote:

Originally posted by Spoo:
Can a cloaked planet be destroyed by planet destroyers? How about remote mined? I imagine star killers still take them out.
<font size="2" face="Verdana, Helvetica, sans-serif">A cloaked planet cannot be destroyed with planet destroyers. I checked this when making the space monsters. Not sure about remote mining. And yes, star killers do destroy cloaked planets.

Rollo


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