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-   -   New Patch? (http://forum.shrapnelgames.com/showthread.php?t=6413)

mottlee June 20th, 2002 01:58 AM

New Patch?
 
Is there going to be another patch for Gold? if so when? I Enjoy this game completely! (just one more turn) HEHEHE http://forum.shrapnelgames.com/images/icons/icon12.gif

Ed Kolis June 20th, 2002 02:03 AM

Re: New Patch?
 
As I've read, there will be another patch, including among its features great enhancements to CompEnhancements.txt (funny that!) - specifically, you can give a weapon mount a tech requirement, and a few other things. (Now if you could only put multiple mounts on a weapon... a Pulsed Fuel-efficient Overloaded Massive Base Mount Anti-proton beam sounds like fun to me! http://forum.shrapnelgames.com/images/icons/icon12.gif )

Baron Munchausen June 20th, 2002 05:14 AM

Re: New Patch?
 
Quote:

Originally posted by Ed Kolis:
As I've read, there will be another patch, including among its features great enhancements to CompEnhancements.txt (funny that!) - specifically, you can give a weapon mount a tech requirement, and a few other things. (Now if you could only put multiple mounts on a weapon... a Pulsed Fuel-efficient Overloaded Massive Base Mount Anti-proton beam sounds like fun to me! http://forum.shrapnelgames.com/images/icons/icon12.gif )
<font size="2" face="Verdana, Helvetica, sans-serif">MM has been describing the problems with adding multiple damage types to a weapon. Apparently there would have to be a seperate listing of damage-at-range for each damage type. There's no way to add this to the UI display as it is designed, so it looks like this will have to wait for SE V or later.

jimbob June 20th, 2002 05:24 AM

Re: New Patch?
 
Oh, that's a shame. It was one of the things I was really hoping for...
... well that's not entirely true, it's number 16 on my "hope for list" so I guess it was more something I was kinda hoping for.

It would have allowed for the creation of some very unique components however!

Edit: Is there a (vague) eta on the newest patch?

[ June 20, 2002, 04:25: Message edited by: jimbob ]


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