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A not-so intelligent question about Intelligence
What's the exact difference between Counter-Intelligence I, II and III?
Due to the higher amount of points spent CI III Lasts longer and protects me from more attacks before I have to start a new CI project. Is that all or am I missing something? |
Re: A not-so intelligent question about Intelligence
In the unmodded game there is indeed more, much more!
The CI projects II and III will double/triple the effect of your intel points compared to the CI project I!! |
Re: A not-so intelligent question about Intelligence
Hi,
thanks for the answer. Does it mean that spending 10.000 points per turn for a CI III equals 30.000 points per turn for a CI I? [ June 28, 2002, 10:48: Message edited by: Rexxx ] |
Re: A not-so intelligent question about Intelligence
Quote:
Sorry tesco but you are wrong. The higher CI projects multiply indeed the effect of your defensive intel points by 2 or 3 respectively. There is a line in the intel project like "effective amount = 2" that makes this. Personally I found that too much and deleted it in my Mod. The bonus of 120% you mentioned is additional to that. [ June 28, 2002, 17:21: Message edited by: Q ] |
Re: A not-so intelligent question about Intelligence
Oh yea Q i did not know that.
I always figured that intel 2 and intel 3 could just store more points. Thanks. |
Re: A not-so intelligent question about Intelligence
no.
Each Intel project is a bucket for you to store your intel points. Level 2 and level 3 allow you to store more intel points than level 1. These points are used as conter-intel points. What happens is that if you put a 1000 points towards counter intel you will have 1000 + 20% bonus stored up. So 1200 counter intel points If some one attacks you with a 1000 point intel project you will counter it and lose 1000 counter intel points but still have 200 points that carry over and remain in counter intel. hope this helps |
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