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-   -   LRS vs. Planets (http://forum.shrapnelgames.com/showthread.php?t=6490)

Ed Kolis June 29th, 2002 05:24 PM

LRS vs. Planets
 
It's always irked me that I can't see the defenses of planets I want to attack without actually attacking them or using an intelligence operation. Any chance that Long Range Scanners will be changed in the next patch so they will give details of enemy-held planets as well as ships? (If they have the resolution to scan individual ship components, certainly they can scan planets...) Of course then we'd need a Scanner Jammer facility too...

Gandalph June 29th, 2002 05:35 PM

Re: LRS vs. Planets
 
I agree this would be a nice addition and only makes sense. It can be bothersome to lose a couple of ships to a planet defended by many fighters just to find out it is defended by many fighters.

CW June 29th, 2002 07:15 PM

Re: LRS vs. Planets
 
Emm... LRS will be too powerful if you let it scan planets. Besides, aren't the surprises of the unknown part of the fun?

TerranC June 29th, 2002 09:02 PM

Re: LRS vs. Planets
 
How is it too powerful?

The planetary psychic scanner allows you to scan ALL ships that come into your system where it is built.

That's a bit too powerful in my view.

Long range scanners should NOT allow the scan of facilities, but Cargo.

That way you can make enough preperations to strike that colony/homeworld with pricision.

Fyron June 29th, 2002 09:10 PM

Re: LRS vs. Planets
 
So you mean you couln't see massive facilities that are miles in dimension?

TerranC June 29th, 2002 11:12 PM

Re: LRS vs. Planets
 
I'm not speaking realistically; I'm just speaking what would be best (IMHO) for the game.

But if you are talking about facilities, it already kind of shows you the facilities, as it shows you the construction queue of the planet/ship and how long it will take.

Seik June 30th, 2002 03:04 AM

Re: LRS vs. Planets
 
It would be nice to see the cargo ...

But if you do not want to loose your entire fleet you can send in a small scout!
The scut will be destroyed in most of the times but you "see" the defense of that planet.

Seik

[ June 30, 2002, 02:05: Message edited by: seik ]

dreamplace June 30th, 2002 03:30 AM

Re: LRS vs. Planets
 
That's a Intel project called
"Cargo Maintenance Problem"
I'm not sure how did it work, maybe that will help to destory some fighters/WPs store in planet.

StarJack June 30th, 2002 03:58 AM

Re: LRS vs. Planets
 
I have to agree that you should be able to scan the planets, if you can scan scout ships! And of course the Surface Scan Jammer would make sense as a preventitive option.
I'm new here and am wondering if Shrapnel, MM, or whoever would be involved in actually considering these suggestions read the forums on a regular basis? http://forum.shrapnelgames.com/image...s/confused.gif If not, how does one propose such things to the games designer(s)?

Baron Munchausen June 30th, 2002 05:50 AM

Re: LRS vs. Planets
 
Quote:

Originally posted by StarJack:
I have to agree that you should be able to scan the planets, if you can scan scout ships! And of course the Surface Scan Jammer would make sense as a preventitive option.
I'm new here and am wondering if Shrapnel, MM, or whoever would be involved in actually considering these suggestions read the forums on a regular basis? http://forum.shrapnelgames.com/image...s/confused.gif If not, how does one propose such things to the games designer(s)?

<font size="2" face="Verdana, Helvetica, sans-serif">Send him an email. People use various ones.
Info@malfador.com SE4@malfador.com

It does make a difference when people speak up. He has lots of ideas to work on, and if many people want something in particular it gets bumped up the priority list.


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