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Proportions Mod: Strange Upgrades
Just started with this one really, and I noticed something a little odd: If you've got ECM or Combat Sensors III and upgrade your ship, they'll go to 1a - which, though smaller, is less effective. I suggest this shouldn't be an upgrade http://forum.shrapnelgames.com/images/icons/icon7.gif
Overall view of this mod - the first I've tried with Gold - is positive. It makes for a different game. I could argue with some of the choices made - It's difficult to see what economic effect colonies can have except in the VERY long term, for example, and PPB's are now horrendously difficult to justify researching, but that's OK, it's NOT classic SEIV, it's a different beast and is to be treated as such. A few details to be tweaked here and there, possibly others I haven't found yet, but Good Stuff!! Steve. |
Re: Proportions Mod: Strange Upgrades
Personally:
Newtonian Movement system http://forum.shrapnelgames.com/images/icons/icon10.gif Population Kt http://forum.shrapnelgames.com/images/icons/icon10.gif Home Planet importance http://forum.shrapnelgames.com/images/icons/icon10.gif Electronic Counter Measures http://forum.shrapnelgames.com/images/icons/icon12.gif Cultural Centers http://forum.shrapnelgames.com/images/icons/icon6.gif Troops http://forum.shrapnelgames.com/images/icons/icon12.gif Variety http://forum.shrapnelgames.com/images/icons/icon6.gif Realism http://forum.shrapnelgames.com/images/icons/icon10.gif Proportions Mod - Priceless |
Re: Proportions Mod: Strange Upgrades
Another odd thing in proportions is one of the supply storage comps keeps wanting to upgrade to a mine layer comp.
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Re: Proportions Mod: Strange Upgrades
I think PvK has been told of these odd upgrades 100 times. Every time I tell him of one, he responds by saying he already knew, and it is fixed for 2.3.
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