![]() |
Can space yards (bases) be transported ...
... as cargo and re-launched at another planet.
If so - how and/or what size transport? |
Re: Can space yards (bases) be transported ...
Quote:
|
Re: Can space yards (bases) be transported ...
I was wondering the same thing myself. I can't see bases as cargo, but is there someone out there who can make a "super" tractor beam that would allow bases or even ships to be ferried to another destination?
|
Re: Can space yards (bases) be transported ...
Being that you cannot - is there a way to build a ship that can perform the same duties?
|
Re: Can space yards (bases) be transported ...
Quote:
But the thing about it is (I guess it's the same as a base that has a space yard on it) is that it builds ALOT slower then a planet will. But you probably figured that part out by now. http://forum.shrapnelgames.com/images/icons/icon10.gif Like if it takes a planet 0.4 years (4 turns) then it will take a ship with a space yard or base with space yard on it around 1.2 years or so (12 turns) something like that. Which is a major downside. But beind able to build stuff without a planet makes up for it. Hope all this helps. |
Re: Can space yards (bases) be transported ...
I've meant to test whether a repair bay can be placed in a satellite for ages, I just keep forgetting. Has anyone modded it to be possible and done this? Does it work? Or does the game only recognize repair bays in ships?
[ July 02, 2002, 05:23: Message edited by: Baron Munchausen ] |
Re: Can space yards (bases) be transported ...
Yes, repair bays on Satellites do indeed work.
|
Re: Can space yards (bases) be transported ...
Quote:
|
Re: Can space yards (bases) be transported ...
Yep. http://forum.shrapnelgames.com/images/icons/icon7.gif Only problem would be getting them balanced. Even with a 110 kiloton component that repairs one comp per turn, these sats can allow a single "ship" to repair many times more than a normal repair ship.
|
Re: Can space yards (bases) be transported ...
What about space yards on sats? Do the effects stack when you have multiple sats?
This could be really cool for making custom production rates, and damage to the sat stack could make for "partial damage" to your space yard rate. |
All times are GMT -4. The time now is 10:46 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.