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if facility were cities
Hi there players,
I know this is never going to happen in this verison of the game, but I figure I would talk about it anyway. See the way I see it mm should have make the facilities more like the WPs. This way they could have allow research, intel, and a with other things to be in a comp to start off. With this way of doing things, the cities/facilities would be closer to how real cities are and the facilities/comps would be like real builds. This would also allow player to configure the planet more, always a good thing. Lastly since the cities/facilities are like WP, now we would be able to just research lager cities to allow for more facilities/comps. This is just me think here, But I like to hear what you guys take on it would be. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: if facility were cities
If SEIV allowed components to do research, intel, resource gen, etc. then one could do exactly what you want (with a mod). Would be really sweet if one could also somehow link production to the number of people in the city. And if you had to provide housing for the people in the cities, so you couldn't transport 100 million people to a brand-new base.
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Re: if facility were cities
Hmm... Can you put remote mining components on WP or troops? I know thew work on satellites, which implies they work on units in general.
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Re: if facility were cities
Although I only played it briefly it sounds a bit like what you get in the Proportions mod. Were you have settlements, minor and major cities etc.
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Re: if facility were cities
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Remote mining won't work on a colonized planet, and you can't put a WP or troop on an uncolonized planet. I don't know if modded miners would work on fighters or drones. |
Re: if facility were cities
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Also, can satellites in cargo bays remote mine? I'd imagine they can't. |
Re: if facility were cities
Also, can satellites in cargo bays remote mine? I'd imagine they can't.
No. |
Re: if facility were cities
for the remote mining i tried lot of things to understand how does it works...
and i understand that only one robominer mine in 1 sector...1 planet&1 satellite will only be mined by 1 satellite miner... if you put 2 satellites miners in orbit around one planet,only one miner will gives you resources... and robominers can only be construct on Ship/base/satellite...but if you put it on a satellite you haven't any maintenance cost to pay... all that is in the unmodded Version of the game... it s all i understood but i can make lots of mistakes... cya |
Re: if facility were cities
Yep, that's about right.
(Shameless plug: in my mod, I dropped the size of the remote miner components to 25kT (and likewise reduced their cost, effectiveness, etc.), so that you can fit them on the smallest satellite size. In vanilla SE4G, you have to develop the large satellites before you can use satellites to remote mine.) You can only have one ship/base/sat remote mining per sector, but all remote mining components on that single vessel will work. |
Re: if facility were cities
while we're going off topic to remote mining, i got another question
in settings.txt there are these lines: Planet Value Low Resources := 0 Planet Value High Resources := 500000 these are the values which indicate how many resources you can mine on each planet? But with infite resources setting on, these values aren't used for facilities, right? but they are still used for remote mining? does the percentage values change with remote mining? i never tried it, if it does, is it linear to the max and min resources? for example, if there is 250k left, and min and max pct are 0 and 150, the pct value is 75%? [edit] ok, ok, so i got 6 questions http://forum.shrapnelgames.com/images/icons/tongue.gif [/edit] [ July 04, 2002, 23:35: Message edited by: Lemmy ] |
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