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New weapons and techmods
I have several new weapons systems and some tech mods that I have worked up. My friends have been playing them and thought you guys might be interested. Several of these systems are inspired by weapon systems from the games Starfire, and these were for a Starfire Mod we were working on. I do need a web site to post these to, if there is any interest.
Here is a short list of what I have done so far; 1)Laser Cannons- skip armor 2)Force Beams- offensive tractor/repulsers 3)New Missiles- Capital missiles and fighter missiles 4)Advanced Point Defense- longer range PD 5)Plasma Guns 6)Mass-Driver Cannon 7)Added strike fighters- slightly larger than large ftrs 8)Split Baseship into two classes- Monitor and Juggernaught I am also working on some other items, and may finish if there is enough interest; 1)Capital Point Defense 2)Box Missile Launchers 3)Plasma Torpedoes 4)A rework of Drones- including boarding torps and warp point assault packs Let me know if you guys are interested! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: New weapons and techmods
Hmmm... first post. Obviously a noob.
Should we tell him about TDM, Trekmod, B5 Mod, Pirates & Nomads, Ultimate Mod, Devnull Mod, etc., etc.??? |
Re: New weapons and techmods
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Re: New weapons and techmods
Baron, yep I'm a noob to posting, but I am a long time lurker. I am very aware of all of the other mods (and use several), this is just stuff that I came up with during an aborted attempt at a Starfire mod for SEIV gold.
Just thought I would de-lurk and share some stuff. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: New weapons and techmods
Why not post the stuff and see what happens?
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