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-   -   Shield generators using supplies (http://forum.shrapnelgames.com/showthread.php?t=6563)

Ed Kolis July 7th, 2002 01:49 AM

Shield generators using supplies
 
It seems to make sense that shield generators ought to use supplies to generate shields... any chance of this being implemented?

Suicide Junkie July 7th, 2002 01:54 AM

Re: Shield generators using supplies
 
Well, not so much the generators, as the REgenerators.

If you start combat without supplies, you can't raise shields.
However, if your supplies run out during combat, the shields you have up will hang around, but won't recharge anymore.

Baron Munchausen July 7th, 2002 02:22 AM

Re: Shield generators using supplies
 
Interestingly, the Shield Regenerators in the default components file DO have a supply usage set. I have never checked to see if it is debited from your supplies during combat. If MM took the trouble to set it then it seems likely that it does work.

Suicide Junkie July 7th, 2002 03:14 AM

Re: Shield generators using supplies
 
Well, it didn't Last I heard. Probably a question of when it should actually use supplies.
Every turn?
Whenever shields are below max?
How much supplies? Should it spend the full amount if you only need to regen 5 shield points?

jimbob July 10th, 2002 01:07 AM

Re: Shield generators using supplies
 
These are questions to which I'd really like answers. Is it possible to test this in simulation (easy), or does one need to run several human controlled races against eachother (tedious).

Not at home, so I can't test this till next week. Anyone else game?

Suicide Junkie July 10th, 2002 03:28 PM

Re: Shield generators using supplies
 
As you are adding ships in the simulator, you can click the "Computer Control" button, and select which races will be computer controlled.

Be warned that if you turn on "Auto" during tactical combat, all the players except for #1 will be set back to AIs, and you can't undo that change until the combat is over.

capnq July 14th, 2002 03:27 AM

Re: Shield generators using supplies
 
You should be able to test this in the simulator in Tactical mode; you can right-click a ship to check its current supply level.


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