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Isn\'t it funny...
... how in SE4, beams can miss but missiles always hit, but in Stars, beams always hit but missiles can miss?
And in SE4, you use battle sensors to increase your chance to hit, and ECM makes beams less likely to hit, but in MOO (where both beams and missiles can miss) you use targeting computers to increase your chance to hit (except for missiles, where for some reason you use scanners), and ECM makes MISSILES less likely to hit? |
Re: Isn\'t it funny...
Do those games (Never played either myself) have anything equivalent to PDC? I would think if they did along with your other points that would make missles almost useless. But from what others have said about those games that's not the impression I get.
How does the damage relate to SEIV? Early on in SEIV missles do a lot more damage then beams. Is that the same with those games? Geo |
Re: Isn\'t it funny...
Quote:
Oh, yeah... and then there's the 'Lightning Shield' -- a special tech that can wipe out masses of missiles without a shot being fired. Cool tech, but definitely reduces the value of missiles in the game. Stars! doesn't have point defense but also doesn't have multi-turn missile travel. In truth, 'missiles' in Stars! are 'rockets'. I guess that's why they can miss. They just shoot straight out & hit or miss immediately. No 'seeking' involved. Maybe Stars! SG is more sophisticated but we may never se that. [ July 08, 2002, 17:40: Message edited by: Baron Munchausen ] |
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