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-   -   Racial Attributes (http://forum.shrapnelgames.com/showthread.php?t=6593)

Dinglehopper July 9th, 2002 07:53 PM

Racial Attributes
 
Where can I find a detailed explanation of the effects for each physical characteristics and vocational aptitudes?

for example: increasing your enviromental resistance increases your tolerance lvl. Thats great in all, but how does that effect the game?

Some charts or graphs displaying the effect of each racial attribute would be a great asset. If anyone knows where to get this information please let me know, thanks.

Ed Kolis July 9th, 2002 08:53 PM

Re: Racial Attributes
 
Physical Strength - Some sort of bonus or penalty to ground combat. (To hit? Damage?)

Intelligence - Percent modifier to research

Cunning - Percent modifier to intelligence (as in spying, not the racial trait)

Environmental resistance - Supposedly makes hostile environments easier to live in. I read somewhere on this forum that every 5 points of this trait improves the effective conditions of any planet by 1 point, though. (10 points = 1 level, I think.)

Reproduction - Not a percent modifier to reproduction rate, but instead if you have 105% then your populations reproduce 5%/year faster, if you have 92% they reproduce 8%/year slower (very bad!)

Happiness - If you have 105% happiness I think your planets get 5 extra happiness points per turn. Or maybe you get 1 point for every X number of Happiness trait...

Aggressiveness - Adds or subtracts to your chance to hit with direct fire weapons. If you have 120% then you get an attack bonus of 20%.

Defensiveness - Like aggressiveness, but with defense. Makes it harder or easier for enemies to hit you.

Political Savvy - Percent modifier for resources, research, and intel gained by trade. Does NOT affect your chance of getting treaties with the AI players!

Mining Aptitude - Percent modifier to minerals generation. Don't know if it affects solar generators.

Farming Aptitude - Like Mining Aptitude but applies to organics.

Refining Aptitude - Like Mining Aptitude but applies to radioactives.

Construction Aptitude - Percent modifier for how fast your planets can build things.

Repair Aptitude - Percent modifier for how fast your repair bays and spaceyards can repair ships, and also for some reason affects the speed at which your ship-based spaceyards build.

Maintenance Aptitude - If you pick 105% then your maintenance cost is 5 percentage points lower than a normal race. If you pick 95% it's 5 percentage points higher.

Hope that helps! http://forum.shrapnelgames.com/images/icons/icon12.gif

Pax July 9th, 2002 09:14 PM

Re: Racial Attributes
 
Quote:

Originally posted by Ed Kolis:
Construction Aptitude - Percent modifier for how fast your planets can build things.
<font size="2" face="Verdana, Helvetica, sans-serif">Also Space YArd ships and bases. With 150% Construction aptitude, SYS will build at 3000 per turn. http://forum.shrapnelgames.com/images/icons/icon7.gif

Wardad July 9th, 2002 11:41 PM

Re: Racial Attributes
 
Quote:

Originally posted by Ed Kolis:
Repair Aptitude - Percent modifier for how fast your repair bays and spaceyards can repair ships, and also for some reason affects the speed at which your ship-based spaceyards build.

Maintenance Aptitude - If you pick 105% then your maintenance cost is 5 percentage points lower than a normal race. If you pick 95% it's 5 percentage points higher.

Hope that helps! http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">I remember hearing the expensive Maintenance Apptitude is a strait deduction from normal maintainance. ie: normal is 25% of cost, 105% is 20% of cost.

The repair apptitude statement doesn't seem right.
I lowered it many time to get points without changing space yard build rates.

Fyron July 10th, 2002 12:26 AM

Re: Racial Attributes
 
Environmental resistance - Supposedly makes hostile environments easier to live in. I read somewhere on this forum that every 5 points of this trait improves the effective conditions of any planet by 1 point, though. (10 points = 1 level, I think.)

Each 5 points of ER equals 1 point of Reproduction, and a small amount of Happiness. You have to change ER by a full 5 points to see an affect. Lowering it to 86 has no affect. Rasing it to 104 has no affect.

The best thing to do is lower ER to 81, raise Reproduction to 103 and Happiness to 107. You will see absolutely no affect upon your empire, except possibly slightly improved happiness, and you will get 100s of free racial points.

You likely recall the results of my tests on this trait many months ago. http://forum.shrapnelgames.com/images/icons/icon7.gif

Suicide Junkie July 10th, 2002 05:18 AM

Re: Racial Attributes
 
Quote:

The repair apptitude statement doesn't seem right.
I lowered it many time to get points without changing space yard build rates.
<font size="2" face="Verdana, Helvetica, sans-serif">Repair. As in fixing broken things, not building new ones.

If you have -50% to repair rate, a Repair bay III will only fix 4 components per turn instead of 8.

Ed Kolis July 10th, 2002 05:41 PM

Re: Racial Attributes
 
Funny... I could have sworn it affected spaceyard ships... if it only affects repair you could set it as low as 88% with no ill effect (since repair is so granular - only 8 comps/turn in unmodded SE4)... see, one time I found I had a spaceyard base building 950 of each resource per turn and I thought what the heck? so I checked my racial traits and found I had 95% Repair Aptitude... but maybe I'm wrong...

Edit: But one thing for sure - Construction Aptitude affects PLANETARY spaceyards only! (I think http://forum.shrapnelgames.com/images/icons/icon12.gif )

[ July 10, 2002, 16:42: Message edited by: Ed Kolis ]

Pax July 10th, 2002 06:03 PM

Re: Racial Attributes
 
Quote:

Originally posted by Ed Kolis:
Edit: But one thing for sure - Construction Aptitude affects PLANETARY spaceyards only! (I think http://forum.shrapnelgames.com/images/icons/icon12.gif )
<font size="2" face="Verdana, Helvetica, sans-serif">My most-recent "let's see what this race combination could do" game, I had space yard ships building at 3000 apiece -- without going Emergency Build. The only explaination I could come up with is, the 150% listed Construction aptitude.

Mind you, this was v1.49, and about two days ago.

geoschmo July 10th, 2002 06:11 PM

Re: Racial Attributes
 
Construction Aptitude most assuradly affects Space Yard ships as well as Space Yard facilites. That was correct for 1.49 and hasn't changed for Gold.

The Hardy Industrialist Racial Trait is the one that only affect the planetary Space Yards.

Geoschmo

Skulky July 12th, 2002 05:06 AM

Re: Racial Attributes
 
I'm being lazy what is hardy industrialists?


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