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Space Empires 5
Well?
Could it happen? Is it in the works? There is a lot of competition this year (Moo3, IG3) but how about using the same code, but building on it? Moo3 looks like a lot of stuff, but can it compare to SE5? 1. Update the combat. 3d models in a 2d environment? I'd keep it turn based myself... 2. Double the races 3. Double the special techs (Crystal, etc.) 4. Larger ship/sat/base/fighter/drones 5. Add some diplomatic options. 6. Pirates? 7. More? Ideas? Gonna happen? |
Re: Space Empires 5
How about a larger map to explore?
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Re: Space Empires 5
I'm not sure if SE V is needed yet. From what I've been hearing, MOO3 could have a lot of issues when it goes gold. In fact, this past year I have been let down once too often on "new" games from the big publishers that I don't even forsee myself buying MOO3. SEIV is about as complete a game as I need.
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Re: Space Empires 5
Iron Giant: As you may know, most of those suggestions are completely modable at this time. This is what makes SE:IV so great!
I'd hope to see -a vastly improved ground combat system -a larger combat screen -mouse wheel support ( http://forum.shrapnelgames.com/images/icons/icon10.gif ) -labour hours as a (non-storable) resource (but transferable!) -supply transfer -colapsable, moving, and cycling wormholes -non-wormhole movement between systems -planets orbiting stars as the months progress -placement choices for satelites and bases around planets and moons -orbital movement of satelites and bases during combat (speed depending on planet size and orbital height) -"jury rigging" and "modular" components, allowing the non-retrofit addition of individual components(could then sell "modular" components, rather than whole ships. Could choose to 'jury rig' on unique components from captured ships rather than repairing or analysing the ship) just some thoughts [ July 10, 2002, 00:54: Message edited by: jimbob ] |
Re: Space Empires 5
What I would love to see in SEV.
The multi quadrant map idea. Basically, you have 5 or more maps that are the current size up too 255 systems each, and each one of these 5 maps has a WP to one of the other maps. So when you enter the WP, you leave the Quadrant your in, and move to a new one. Ground Combat. Basically it would work just like Space Combat does now except it would take place on the surface of a planet. If you defeat the planet defenders, you capture the capital, and thus the planet. Space Combat. 3d yes, but it would mean that no more custom ship sets could be built unless you had the software that Aaron uses to create the sets. So I would stick with what works. Political Improvements Basically revamp the entire political system to include demenour tabs that can be selected to tell the AI or other player how your are feeling. Polite - Please leave X system. Aggitated - Please leave X system. Angery - Leave X system. Hotile - Get out of X system Now. etc. The AI would interpt the demenours and respond accordingly. Wheel mouse support. A Withdraw from Combat before entering combat feature. Fog of war that looks like a star map. Keep all of the systems hidden until you explore them. You only see the systems on the quadrant map that you have explored. The ability to set each individual races starting tech level The ability to specifically set the number of AI controlled empires and neutral races. More neutral races. (6 is a bit low) [ July 10, 2002, 01:21: Message edited by: Atrocities ] |
Re: Space Empires 5
I know what everyone wants:
A scenario editor! |
Re: Space Empires 5
"Pirates?"
The P&N mod settles that, but I'd like it to be on the normal game. An actual use for garrisons and Light Cruisers. "How about a larger map to explore?" The maps are large enough as it is... if you want it to be large, anyways. "-a vastly improved ground combat system" "Ground Combat. Basically it would work just like Space Combat does now except it would take place on the surface of a planet. If you defeat the planet defenders, you capture the capital, and thus the planet." You want that, go play Imperium Galatica. http://forum.shrapnelgames.com/images/icons/icon10.gif Well, one of the coolest features in IG2 is 3D combat; especially the planetary combats. Even though I don't expect 3D, I'd like to see where we have to actually design effective ground units and test them. (And give weapon platforms a whole new workload) "-a larger combat screen" What's larger than Full Screen? "Space Combat. 3d yes, but it would mean that no more custom ship sets could be built unless you had the software that Aaron uses to create the sets." Leave combat as it is now, but make the strategies more effective. Especially Priorities. Also, if you want 3D, I suggest you put that in the Combat Replay. "-non-wormhole movement between systems" Ugh, and turn this thing into another Stars remake? No offense to all that like stars, but movement was confusing. Warp points make it simple, and give whole new strategies. [ July 10, 2002, 01:47: Message edited by: TerranC ] |
Re: Space Empires 5
Inactive Ministers and petitioners from planets (think Sim City 3000)
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Re: Space Empires 5
"Political Improvements
Basically revamp the entire political system to include demenour tabs that can be selected to tell the AI or other player how your are feeling. Polite - Please leave X system. Aggitated - Please leave X system. Angery - Leave X system. Hotile - Get out of X system Now" ahh.. you can already do this. Well, to the AI anyway, but human players should be smart enough to figure it out from your message http://forum.shrapnelgames.com/images/icons/icon7.gif Phoenix-D |
Re: Space Empires 5
a small request, a delete save game button on the save game screen.... would make it easier for us old timers... some more work on drones makeing them more useful and affective,
just some ideas mac |
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