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Space ship yards query
I want to build a BattleStation at a warp choke point. I realize that I need to have a space shipyard to do this.
Here's the questions: 1) does the ship-borne shipyard draw supplies to build just like planets? 2) do I have to re-supply (re-fuel) it whilst it is stationary? 3) a Cruiser hull will take the 400kt shipyard module but is that hull going to be big enough? 4) besides engines and the SY component - what else would you add to it? |
Re: Space ship yards query
does the ship-borne shipyard draw supplies to build just like planets
I am not sure what you mean by supplies. If you mean resources (ie mineral/organis/radioactives) then yes, a ship-borne spaceyard needs resources to build just like planets do I have to re-supply (re-fuel) it whilst it is stationary? No, if the ship-borne spaceyard is not moving, it does not use up any resources a Cruiser hull will take the 400kt shipyard module but is that hull going to be big enough? Yes, the cruiser hull is big enough and is more efficient than say using a battlecruiser hull and filling it with lots of expensive and possibly redundant components. The one problem with a cruiser hull is that is has "short legs" besides engines and the SY component - what else would you add to it? if a cruiser hull, I think most people will add the mandatory bridge, the 2 life support and the 2 crew quarters - that leaves you enough space for 5 engines although I generally play with the "propulsion expert" advanced trait, and max to contra-terrene engines pretty quick so I will play with 3 engines and a supply pod in order to give the spaceyard 'longer legs' [ July 11, 2002, 17:34: Message edited by: Growltigga ] |
Re: Space ship yards query
Growltigga: good on ya mate! Thanks for that succinct answer. http://forum.shrapnelgames.com/images/icons/icon10.gif
[ July 11, 2002, 17:52: Message edited by: Elowan ] |
Re: Space ship yards query
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