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-   -   This is a pretty nasty racial combo... (http://forum.shrapnelgames.com/showthread.php?t=6655)

geoschmo July 15th, 2002 03:16 AM

This is a pretty nasty racial combo...
 
So I took over this open spot in a PBW game. I am not sure why the guy left. It certainly wasn't cause he was getting beat. Even the AI was holding it's own after a few turns of running things.

Anyway, it was a 5000 racial point game. Not something I am used to playing. I have heard people saying that Psychic religious is a good racial combo. This guy went with one I hadn't seen before. Organic/Temporal. Thanks to the Temporal space yards of course I can build things faster anyway. And the organic tech allows be to design ships that are not so mineral heavy. I am building Organic baseships in 2 turns. http://forum.shrapnelgames.com/images/icons/shock.gif

Geoschmo

tesco samoa July 15th, 2002 04:03 AM

Re: This is a pretty nasty racial combo...
 
i use that one.

Also the temporal/crystal is a good combo.

That 30% maintence reduction is great with the temporal ship yards.

Baron Munchausen July 15th, 2002 05:45 AM

Re: This is a pretty nasty racial combo...
 
Well, any combination of racial techs you could think of would be nasty. They are designed around a 'theme' with specific strengths and weaknesses. When you combine two of them you cover or balance the weaknesses of each with the strengths of the other. Temporal and crystalline is an excellent example. Temporal has evil weapons, but no defense enhancements. Crystalline has good defenses but cruddy offensive weapons once shields become decent. I wonder if anyone has played with THREE racial techs? It's doable if you take almost no other bonuses. But you're likely to get stomped before you can do all the required research. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ July 15, 2002, 04:47: Message edited by: Baron Munchausen ]

Wardad July 15th, 2002 06:37 PM

Re: This is a pretty nasty racial combo...
 
I played with Four traits in a Full Tech 10 planet start game.

Religious / Temporal / Physic / Organic

Without the organic facilities I had no population growth because of my point trade offs.
The organic armor was nice, but the 10 starting planets only had 1 farm and 1 radioactive extraction facility each.

I boosted my build rate and the temporal planet shipyards could do 7325.

Ed Kolis July 15th, 2002 07:04 PM

Re: This is a pretty nasty racial combo...
 
Can't top this - Suicide Junkie is playing an armsdealer race in a PBW game and he has ALL FIVE racial tech areas!!! He had to take massive minuses to just about everything even though it's a 5000 point game! Guess he wants to make sure he can sell something that can't be analyzed to everybody, no matter what trait they picked...

Ed Kolis July 15th, 2002 07:06 PM

Re: This is a pretty nasty racial combo...
 
By the way, I never understood what was so great about Organics having supposedly faster build times... Sure, your attack ship might cost 15,000 orgs instead of 15,000 mins... but it would still take just as many turns to build! Or are organic ship components really that much cheaper that I never noticed???

geoschmo July 15th, 2002 07:11 PM

Re: This is a pretty nasty racial combo...
 
Quote:

Originally posted by Ed Kolis:
By the way, I never understood what was so great about Organics having supposedly faster build times... Sure, your attack ship might cost 15,000 orgs instead of 15,000 mins... but it would still take just as many turns to build! Or are organic ship components really that much cheaper that I never noticed???
<font size="2" face="Verdana, Helvetica, sans-serif">THe point is not the amount of resources but the balance. Assume your space yard builds at a rate of 5000 of each rescource per turn. If your ship costs 30,000 minerals and no organics, you can build one every 6 turns. But if it costs 15,000 minerals and 15,000 organics, the same total amount, you can build one ship every three turns.

Geo

Fyron July 15th, 2002 10:36 PM

Re: This is a pretty nasty racial combo...
 
Which is why organic weapons are so crappy. http://forum.shrapnelgames.com/images/icons/icon7.gif

Baron Munchausen July 16th, 2002 12:24 AM

Re: This is a pretty nasty racial combo...
 
Quote:

Originally posted by Ed Kolis:
Can't top this - Suicide Junkie is playing an armsdealer race in a PBW game and he has ALL FIVE racial tech areas!!! He had to take massive minuses to just about everything even though it's a 5000 point game! Guess he wants to make sure he can sell something that can't be analyzed to everybody, no matter what trait they picked...
<font size="2" face="Verdana, Helvetica, sans-serif">Wow... think of how much RESEARCH he's got to generate to get all those techs so he can sell them. He's got to survive for a very long time on sheer diplomacy. A very interesting challenge. It would probably be impossible in a game with any major AI powers. http://forum.shrapnelgames.com/images/icons/icon7.gif The AI would just blithely colonize and grow all over you unless you fought with them, and then you'd be inferior for a long time and probably unable to stop them. Early contact would be a death sentence.

[ July 15, 2002, 23:25: Message edited by: Baron Munchausen ]

Fyron July 16th, 2002 12:27 AM

Re: This is a pretty nasty racial combo...
 
Actually, it is a P&N game, and he is a Nomadic race. http://forum.shrapnelgames.com/images/icons/icon7.gif


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