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-   -   Engine destroying weapons (http://forum.shrapnelgames.com/showthread.php?t=6712)

Ed Kolis July 21st, 2002 01:40 AM

Engine destroying weapons
 
It's been said that in the next patch engine destroying weapons won't pierce shields anymore. So why not weapon destroying weapons, or shield generator destroying weapons, or security station destroying weapons? (Does that Last ability even work???) Why not make it like an ability that can be added - Engines Only or Engines and Shields Only? Or at least a setting in SETTINGS.TXT?

Fyron July 21st, 2002 02:08 AM

Re: Engine destroying weapons
 
security station destroying weapons? (Does that Last ability even work???)

Yes, it works. So does the boarding parties only damage type.

oleg July 21st, 2002 03:00 AM

Re: Engine destroying weapons
 
Ed Kolis,

It is a very good idea to have an option to set either skip shields or not for special weapons. it has been discussed before but unfortunately, according to MM there are some programming dificulties to implement it. Pitty.

Pax July 21st, 2002 05:24 AM

Re: Engine destroying weapons
 
Quote:

Originally posted by oleg:
Ed Kolis,

It is a very good idea to have an option to set either skip shields or not for special weapons. it has been discussed before but unfortunately, according to MM there are some programming dificulties to implement it. Pitty.

<font size="2" face="Verdana, Helvetica, sans-serif">True. It'd certainly cut the legs out from under a Talisman/Allegience Subverter tactic, if the subverter had to beat down the shields first. If the Religious-Psychic empire gets first move, they'll cut swaths through the enemy ... and only grow themselves LARGER as a result ... !

Baron Munchausen July 21st, 2002 05:30 PM

Re: Engine destroying weapons
 
They may still skip armor, though. If so, that makes them still fairly powerful. I haven't been using engine-destroying weapons lately. I wonder if anyone in the beta crowd has been and can report on their effects...

[ July 21, 2002, 16:31: Message edited by: Baron Munchausen ]

Rollo July 21st, 2002 11:01 PM

Re: Engine destroying weapons
 
Personally I think that MM made a good decision to have engine killers not skip shields anymore. They are still a very good weapon. Keep in mind that they do damage shields now. With 40 damage at range 6 and RoF 1 they have very good values. Of course they still skip armor (even the new emissive armor).

Rollo

Baron Munchausen July 21st, 2002 11:19 PM

Re: Engine destroying weapons
 
It makes perfect sense for them to skip armor, too. Engines that work on principles we are familiar with have to be exposed somehow or other to operate. Even if we allow some 'reactionless' or 'inertia-less' drive, it's probably going to have to be large relative to the size of the ship, and dangerous for the crew to be too near to it. So it'll still be very difficult to protect within the main body of the ship.

Fyron July 22nd, 2002 12:38 AM

Re: Engine destroying weapons
 
Unless the ship is really big. http://forum.shrapnelgames.com/images/icons/icon7.gif

oleg July 22nd, 2002 01:06 AM

Re: Engine destroying weapons
 
I believe MM realy tried to give us a choice to set either skip shields or not but it proved to be very difficult, like introducing the second line of "weapon damge at distance" for all weapons or something like that.

Not skipping shield for endine destroyers is not a bad idea. They were way to powerfull before. May be we should ask for some increase of damage, say 5-10 points.

Q July 22nd, 2002 01:30 AM

Re: Engine destroying weapons
 
O.K. I can understand that is is not possible to make it an option in the game settings, if the engines only weapons skip shields or not.
But then include both damage types in the game so the modders can choose which one they like. I am not happy at all that MM deleted the weapon damage type "engines only, skips shield" in the next patch because this will completely change the use of these weapons and we have no possibility to keep them as they have been until now.


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