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? about VehicleSizes.txt
Does anyone know what the "Alternate Bitmap Name" field is used for in VehicleSizes.txt?
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Re: ? about VehicleSizes.txt
Alternate Bitmaps. http://forum.shrapnelgames.com/images/icons/tongue.gif
If the PRIMARY bitmap is not found, it will try for the alternate before it goes to the 'generic' directory. And then it will even try both Primary and Alternate in the Generic directory, too. [ July 21, 2002, 02:03: Message edited by: Baron Munchausen ] |
Re: ? about VehicleSizes.txt
http://forum.shrapnelgames.com/image...s/rolleyes.gif Yea I guess that was kind of obvious. What I was getting at is why is it used (since it is often the same as the primary) but I guess the Alternate should always be a standard name while the primary could be a new pic type in a mod.
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Re: ? about VehicleSizes.txt
It is used for mods. If you add a Heavy Destroyer, set it's primary bitmap to HeavyDestroyer.bmp and the alternate to Destroyer.bmp. Races with a HeavyDestroyer.bmp will use it, but those without one will use the Destroyer.bmp picture. The default races do this with Baseships.
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Re: ? about VehicleSizes.txt
You have the Baseship example, and even an example of a stock shipset with a baseship picture (Praetorians).
[ July 21, 2002, 03:55: Message edited by: Andrés Lescano ] |
Re: ? about VehicleSizes.txt
Does anyone know if there is a maximum to how many ship size entires can be in VehicleSizes.txt?
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Re: ? about VehicleSizes.txt
Umm... 256 squared?
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Re: ? about VehicleSizes.txt
Max allowed tonnage is 65535
Checking if that's also the max number of entries is more difficult |
Re: ? about VehicleSizes.txt
1 less than 256 squared. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: ? about VehicleSizes.txt
Hmm is this a common limit for values in se4? Just wondering if my program should error check for numbers larger than that.
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