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-   -   SE4 Modder Ver 1.76 (updated for ver 1.91) (http://forum.shrapnelgames.com/showthread.php?t=6740)

DavidG July 23rd, 2002 03:02 AM

SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Version 1.40 of my modding program is done now.
New features include

- editable Tech Areas
- editable Vehicle sizes
- Components / Facilities and Vehicle Size windows now show their total cost in research points
- more detailed help file (at least for component building) Thanks to Imperator Fyron for letting me use bits of his Modding 101 site for this.
- fixed bug were if a component had 1 or 2 techs required you could not delete them.
- other various bug fixes and enhncements I can't rembember.

As always comments, bug reports, etc are appreciated

[ March 27, 2004, 19:55: Message edited by: DavidG ]

Elowan July 23rd, 2002 07:10 AM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Nice job. Couple of points:

1) how do you get it to read a different race other than that shown?

2) it looks as if it shows the cost to get to the tech step but not the total cost to get there. Am I looking at it wrongly? Case in point: resupply.

3) I have some experience with help files.

[ July 23, 2002, 06:11: Message edited by: Elowan ]

Fyron July 23rd, 2002 09:53 AM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Add support for SystemTypes.txt and QuadrantTypes.txt. http://forum.shrapnelgames.com/images/icons/icon7.gif I am getting tired of copy-pasting the same long thing 40 times with only slight variations. http://forum.shrapnelgames.com/images/icons/icon12.gif

Oh, and I hope you didn't include the part about setting ship targeting weapons to the Point Defense type, cause I think it is wrong. http://forum.shrapnelgames.com/images/icons/icon7.gif I need to get to removing that...

DavidG July 23rd, 2002 12:30 PM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Quote:

Originally posted by Elowan:
Nice job. Couple of points:

1) how do you get it to read a different race other than that shown?

2) it looks as if it shows the cost to get to the tech step but not the total cost to get there. Am I looking at it wrongly? Case in point: resupply.

3) I have some experience with help files.

<font size="2" face="Verdana, Helvetica, sans-serif">1- I assume you mean in the Vehicle Size screen which is the only part of the program that reads the races to display the ship pics?? There is a pulldown list that you can select the races from.

2- As far as I can see it is correctly showing the total cost. Resupply depot costs 50000 because it only needs level 1 tech. Emergency Resupply pod show 150000 at medium level. (50000 for lvl 1 and 100000 for lvl 2)

3- I think my only prob with the help files is using a freebie program with limited abilities to make it and the bordum of writing it.

Baron Munchausen July 23rd, 2002 05:53 PM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Quote:

Originally posted by Elowan:
Nice job. Couple of points:

2) it looks as if it shows the cost to get to the tech step but not the total cost to get there. Am I looking at it wrongly? Case in point: resupply.


<font size="2" face="Verdana, Helvetica, sans-serif">Are you referring to prerequisites? Showing the total cost including prerequisites would be quite a bit more complicated. You cannot just check for immediate prerequisites. You have to sort the whole tech tree and arrange it in order of dependencies, because any tech that is a prerequisite to the current field could also have prerequisites of its own. If he can just show the research costs of the immediately required techs (a component can have more than one of course) that is good enough.

DavidG July 23rd, 2002 11:21 PM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
The tech cost shown do include all the pre-requisites. There is actually a fairly easy way to program this. Get all the req techs (and levels) for a component and put them in a list. Then scroll through the list and check if each tech has any required techs. If so add them to the end of the list (if not already in it). By the time you get to the end of the list you have all the requirements.

DavidG July 24th, 2002 01:06 AM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Quote:

Originally posted by Imperator Fyron:
Oh, and I hope you didn't include the part about setting ship targeting weapons to the Point Defense type, cause I think it is wrong. http://forum.shrapnelgames.com/images/icons/icon7.gif I need to get to removing that...
<font size="2" face="Verdana, Helvetica, sans-serif">Damn I was looking forward to using that. But yea I just tested in with point-defense DUC's and they did not auto fire on other ships. http://forum.shrapnelgames.com/images/icons/icon9.gif
Will add SystemTypes.txt to the list of things to do.

DavidG July 24th, 2002 02:42 AM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Well this is typical. Day after I post a new Version I find a bug. http://forum.shrapnelgames.com/images/icons/blush.gif Well now Version 1.401 will correctly create a weapon of "Point-Defense" type (and not "Point - Defense" with the extra spaces)

Fyron July 24th, 2002 02:56 AM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
I've tried to install the modder several time. Each time, it tells me that some files are out of date, and it will update them. So I hit ok. It wants to reboot the comp. I hit ok. Then, I can't install it, and it says the same files are out of date. What's going on?

DavidG July 24th, 2002 03:48 AM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Quote:

Originally posted by Imperator Fyron:
I've tried to install the modder several time. Each time, it tells me that some files are out of date, and it will update them. So I hit ok. It wants to reboot the comp. I hit ok. Then, I can't install it, and it says the same files are out of date. What's going on?
<font size="2" face="Verdana, Helvetica, sans-serif">Hmmmm Does it tell you what files they are? I know the install program will sometimes give an acces violation when it finds a file in use. This you can just ignore/cancel and it still installs. I'd suggest you try download just the EXE part and try running it. If the program tells you it is missing files let me know what they are. It sounds like the setup.exe program which VB makes automatically is mesing up and maybe I'll have make my own setup program or provide manual install instructions.


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