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-   -   Limit for ship damage resistance? (http://forum.shrapnelgames.com/showthread.php?t=6802)

Q July 28th, 2002 10:38 PM

Limit for ship damage resistance?
 
Is there an upper limit for the damage resistance of a ship?
I created a death star ship with 6000kT space. This gives a total damage resistance of about 10000kT (of course depending on the components used in its design). Everything is fine until in a battle or in the combat simulation the death star is about to be destroyed. Then a range check error occurs and the game freezes.
If I remove some of the components of the death star design and the total damage resistance is therefore lowered to about 5000kT the range check error does not occur and the ship is destroyed as expected.

[ July 28, 2002, 21:39: Message edited by: Q ]

Fyron July 28th, 2002 10:45 PM

Re: Limit for ship damage resistance?
 
P&N has Battlemoons that can have much more damage resistance than that. Perhaps something else may have been causing the error?

Baron Munchausen July 28th, 2002 10:53 PM

Re: Limit for ship damage resistance?
 
This is a perfect example for MM to look at. Send in your mod files and your savegame with an explanation of the problem. He can look at it with the debugger and see what's really going wrong.

DavidG July 28th, 2002 10:58 PM

Re: Limit for ship damage resistance?
 
Damn you guys answer too fast. http://forum.shrapnelgames.com/images/icons/icon7.gif Just tried a little game with a ship with over 66000 damage resistance and it worked ok.

Q July 29th, 2002 08:17 AM

Re: Limit for ship damage resistance?
 
Thank you for your answers. Your are right that the problem is not the total damage resistance of the ship. It seems that the error occurs if the attacked death star ship has wave motion guns. I have no idea how that can cause the error and sent the files to MM. Hope he finds the cause and can fix it.

Q July 29th, 2002 06:28 PM

Re: Limit for ship damage resistance?
 
I have to give up to find the error myself. It is not the wave motion gun and the error occurs not with 100% reproducability. It seems (!!!) to be connected to the order the components are destroyed and occurs more frequently if components with high damage resistance are present. But this is just my impression and not sure at all.

Q July 31st, 2002 12:09 PM

Re: Limit for ship damage resistance?
 
Whatever has caused the RCE according to the quick reply from MM the next patch should fix it! And more good news: this next patch should be released next week http://forum.shrapnelgames.com/images/icons/icon7.gif .


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