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-   -   Strategy talk: How to use drones (http://forum.shrapnelgames.com/showthread.php?t=6820)

thorfrog July 30th, 2002 06:01 PM

Strategy talk: How to use drones
 
I was thinking, Drones are more like torpedoes in SEIV. They can be more distructive and are guided. You could basically make space subs with them if you add cloaking to your ship.

thorfrog July 30th, 2002 06:18 PM

Re: Strategy talk: How to use drones
 
Ideas for use of drones:

attack subs (w/ cloak)
Ballistic Missile Sub (w/ cloak)
Distroyer
Anti-fighter/drone frigate

Puke July 30th, 2002 09:13 PM

Re: Strategy talk: How to use drones
 
keep them in storage ships or bases without launchers, and transfer them to the ships with launchers to that they will not all be wasted in a single combat.

tesco samoa July 30th, 2002 09:18 PM

Re: Strategy talk: How to use drones
 
would they be good for planet capture ...

Ed Kolis July 30th, 2002 10:33 PM

Re: Strategy talk: How to use drones
 
No, you can't load troops on them - units can't carry cargo.

Atrocities July 31st, 2002 12:08 AM

Re: Strategy talk: How to use drones
 
I have never used drones but say for one game, and they all were shot down by the planets defenses. I had to move the ship into orbit near the planet to launch them. What is the range of a Drone when launched from a base? Can a drone be launched from a base to a planet in another system?

Baron Munchausen July 31st, 2002 12:49 AM

Re: Strategy talk: How to use drones
 
Drones have the same range no matter where they are launched from. It depends on their design, including the amount of supplies they carry and the supply usage of their engines or other components. Also, drones have a 'default' supply usage setting in SETTINGS.TXT -- I guess you could set this to 0 if you don't want drones to have a default supply usage. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ July 30, 2002, 23:50: Message edited by: Baron Munchausen ]

jimbob July 31st, 2002 01:31 AM

Re: Strategy talk: How to use drones
 
So, do ya remember space man spiff (Calvin and Hobbes)?? I remember also reading a science fiction story about a plant like race that would send out space seeds that could land on other planets and start up whole colonies... and then there's the MycopLast (fungal) organisms from MOO (MOO2??)

Anyhoo, I'm wondering if you could put a small colony component on a drone and fire it off as if it were a spore pod of some sort... make it a racial trait. The spore pods would let you make colonies easily, but with very few colonists (perhaps 1M max).

Is it possible ? or are colony components ship only?

[ July 31, 2002, 00:33: Message edited by: jimbob ]

Phoenix-D July 31st, 2002 01:40 AM

Re: Strategy talk: How to use drones
 
Colony components do not work on anything but ships and bases; the colonize button doesn't light up. Even bases don't really work, they need a movement point to colonize and by default they can't *have* any MP.

Phoenix-D

capnq July 31st, 2002 10:34 PM

Re: Strategy talk: How to use drones
 
Quote:

I'm wondering if you could put a small colony component on a drone and fire it off as if it were a spore pod of some sort... make it a racial trait.
<font size="2" face="Verdana, Helvetica, sans-serif">You could mod a small Colony Pod component that only carried 1M colonists and a drone-sized ship hull that it barely fits into. You'd have to voluntarily not put the component on any larger hulls, or somehow design it so that normal colony components were more cost-effective on larger hulls.


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