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-   -   Combat result (http://forum.shrapnelgames.com/showthread.php?t=6827)

Seik July 31st, 2002 01:39 AM

Combat result
 
Hi,

I never use Tactical Combat - even in my Single-Player-Games (I want to use the same settings as PBW <- training ;-p).

But one thing I hate is that Combat Result for Strategic Combat.
You only see ship movement and weapon fire but you cant t look at the damage/shield status of a ship.

Is their a way to see that thing in combat result?

Wardad July 31st, 2002 02:23 AM

Re: Combat result
 
I would like to hear that somebody does.

Heck, I would settle for reading the combat.txt file even if it read something like:
Design xxx, fires weapon (componant#), at design yyy, hits
and so on....

In one trial, I had learn each beam color and bit map just to know whats going on. Guess what? Two weapons used the same color bmp.

Guess you could try Tactical-Auto. It's pretty close to strategic, enough so to learn from.

Baron Munchausen July 31st, 2002 04:49 AM

Re: Combat result
 
That cannot be tracked without a lot of extra trouble. The game only tracks shield points and damage points during actual combat. There's no place in a ship 'data structure' for damage to be tracked for each turn of combat, only a 'damaged' flag for each component -- 'on' or 'off', 'damaged' or 'working', that's it. The combat report file would have to keep complete records for each ship for each turn (# of ships * # of turns) and that could be really huge in a combat with hundreds of ships. Maybe the flag could be set so you'd at least know when components were destroyed, but even that could be a lot of trouble. You'd have to store what component was destroyed on what combat round.


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