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-   -   Planet Targetting order (http://forum.shrapnelgames.com/showthread.php?t=6898)

ckotchey August 7th, 2002 09:35 PM

Planet Targetting order
 
When a planet is attacked, is there any set order or priority at which things are targetted? I.e. weapons platforms vs. facilities vs. population vs. cargo? If so, what is it, and is it fixed?

And, is "cargo" an item that is targetted at all? (i.e. troops, satellites, etc., in storage)

[ August 07, 2002, 20:36: Message edited by: ckotchey ]

Elowan August 7th, 2002 10:33 PM

Re: Planet Targetting order
 
I believe that it's weapons first. There are some planet missiles(?) that can be programmed to attach supply depots, etc.

Lord_Shleepy August 7th, 2002 10:55 PM

Re: Planet Targetting order
 
Hmm...

Cargo items get waxed first - things like weapon platforms, satellites, mines, etc. Until these are destroyed there will be no facility/population damage. After that...both facilities and population are damaged. The amount of damage done to facilities depends largely upon the size of the population - a highly populated planet will take more damage before facilities are destroyed while a largely unpopulated planet will go right up in smoke. Of course...there are specialized weapons that damage only certain facilities or population or value.

[ August 07, 2002, 21:57: Message edited by: Lord_Shleepy ]

Baron Munchausen August 7th, 2002 11:35 PM

Re: Planet Targetting order
 
Normal damage weapons will destroy cargo first: Drones, Mines, Satellites, Troops, Weapon Platforms. A couple of special 'Smart Bomb' weapons will destroy a particular facility (Space Port or Resupply Depot) only. And 'Population Only' will take out population without damaging anything else. But 'skips armor' or 'skips shields and armor' weapons will damage the population and facilities immediately.

Gryphin August 8th, 2002 02:23 AM

Re: Planet Targetting order
 
Side note to the question:

Since Weapons Platforms take damage before Population and Facilites
Since small WP is 200kt
Since CSM1 does 50kt of damage
1 Platorm with Level II beam weapons saved an previously unprotected planet from a ship with 3 CSMs
This works early game. Once the enemy has 2 ships, well....

Taz-in-Space August 8th, 2002 07:55 AM

Re: Planet Targetting order
 
But Gryphin, that only saves the planet for that one strike! In three combat turns the CSM's will reload and... http://forum.shrapnelgames.com/images/icons/icon9.gif

Gryphin August 8th, 2002 12:46 PM

Re: Planet Targetting order
 
Taz, In this case, the beams destroyed the ship befor it could. http://forum.shrapnelgames.com/images/icons/icon12.gif . I'll have to try to recreate it.

Edit from home:
Opps,
It was 2 WP with
Combat Sensors III
4 Meson BLaster II's. on Large Mts. 30pts
VS
Destroyer = 290 KT, (Bridge, Crew, Life, 6 Engines I)
4 CSMs
First salvo of CSMs cost me 1 WP
My first BLast must have hit engines as it never got beyond the 6 sqare range
The fragments of the ship as they burned up in the atmospher provided quite a boost to moral.

[ August 08, 2002, 22:44: Message edited by: Gryphin ]


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