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-   -   Map Designing Thread. (http://forum.shrapnelgames.com/showthread.php?t=6934)

tesco samoa August 10th, 2002 04:23 PM

Map Designing Thread.
 
People I have a challenge for you.

The PBW site http://seiv.pbw.cc
needs maps.

I would like to start this tread for map designers to share their maps with players and post them on the pbw site.

What my goal is to standardize the descriptions of maps ( key words ) such as type of map, max players, size of map, number of systems etc....

And fill pbw up with maps that game admins and players can download to play.

Lets face it Random maps do some strange things with player placement and a well desinged map can be a pleasure to play.

I have posted 5 maps up there.

I will reword the descriptions to match what we come up with on the description standards...

Join please if your interested and post some maps for players to play.

The other reason for this topic.

I miss designing and playing designed maps..

I used to play Total Annhilation. And the map designers were just plain crazy. Posting map after map.. I have over a gig of T.A. Maps...

Gryphin August 10th, 2002 06:21 PM

Re: Map Designing Thread.
 
Nomenclature?
I use:
FQM = Fyron's Quad Mod
Clus = Cluseter
LG = Large
SM = Small
MD = Medium
DNC = Dence
and then a note or two

Taz-in-Space August 11th, 2002 03:17 AM

Re: Map Designing Thread.
 
I have posted a few maps here and on the PBW site. My maps didn't have defined starting positions for players since I wasn't sure that other players wanted me to define them.
So - do most players want defined starting positions? what do YOU want? Inquiring Map Makers want to know! http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron August 11th, 2002 03:27 AM

Re: Map Designing Thread.
 
I would imagine that the starting points should be defined, so that you get more balanced starting locations. http://forum.shrapnelgames.com/images/icons/icon7.gif

DavidG August 11th, 2002 03:41 AM

Re: Map Designing Thread.
 
A little off topic but I would love to play on a Star Trek map or Star wars and thought about making one myself but found the map editor a bit crude. If MM could add for example a feature to drag and drop planets and systems around or add warp points by clicking on 2 systems it would be so much easier to use.

disabled August 11th, 2002 05:29 AM

Re: Map Designing Thread.
 
I've been creating maps geared for fast games. Games that shouldn't Last more than a week or so.

Someday I'll get around to posting them...

tesco samoa August 11th, 2002 05:38 PM

Re: Map Designing Thread.
 
Predefined starting points are always good. Helps create balance in the game with equal spacing between empires... or not !

evader August 12th, 2002 01:44 AM

Re: Map Designing Thread.
 
I want a map built for an epic battle. Two great forces fighting a war. I have played this game since it came out. And have not had that great battle yet. Last great battle fought to virtualy a stalemate was in seIII.

Sorry if it a little off topic.

Lord_Shleepy August 13th, 2002 10:30 PM

Re: Map Designing Thread.
 
Ugg... custom made maps are great...but awfully tedious to make...particularly warp points. there isn't an easier way or better map editor than the standard-on-the-cd editor is there? something with more keyboard shortcuts or more copy paste potential?

geoschmo August 13th, 2002 10:48 PM

Re: Map Designing Thread.
 
Is there an easier way? No.

But it's not that difficult to just generate a bunch of maps and then assign common starting poinst that aren't too close together. The maps don't have to be manufactured from scratch. The idea is just to get around the games unfortunate tendancy to clump empires toghether at game start.

Geoschmo


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