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-   -   Does TCP/IP work now? (http://forum.shrapnelgames.com/showthread.php?t=6960)

javaslinger August 11th, 2002 10:59 PM

Does TCP/IP work now?
 
I'm sending off for gold tommorow and it just occured to me that TCP/IP is supposed to work now!

Does it? Is there a limit to players? Just 1 on 1 with some AI's or more??

Thanks,

Ken

Phoenix-D August 11th, 2002 11:05 PM

Re: Does TCP/IP work now?
 
I tried it once, and it took a little going to get moving but eventually it did work. It can be set up any way a normal game can.

Phoenix-D

Ragnarok August 12th, 2002 03:14 AM

Re: Does TCP/IP work now?
 
Yup, works fine now. Just gotta get it going.

tesco samoa August 12th, 2002 03:32 AM

Re: Does TCP/IP work now?
 
I could not get it going... and i have helped set up 1500 clients over 3 buildings...

please explain step by step what you did..

Sort of a iso9000 of seiv tcpip

Captain Kwok August 12th, 2002 04:52 AM

Re: Does TCP/IP work now?
 
Ugh! Fyron and I tried desperatly to get it to work...but to no avail. I must admit it is a little complicated. I think the problem was that he had a firewall.

Would anyone without a firewall like to attempt to try a tcp/ip game with me...just send me an e-mail at capt-kwok@rogers.com. I'm curious to see if that was the problem or not.

Thanks!

Ragnarok August 12th, 2002 05:47 AM

Re: Does TCP/IP work now?
 
Quote:

Originally posted by tesco samoa:

please explain step by step what you did..

<font size="2" face="Verdana, Helvetica, sans-serif">I don't know what we did to get it going. I know it was tough and took a few days to finally get it. But it's been so long that I forgot what exactly we did. Sorry man. http://forum.shrapnelgames.com/images/icons/icon9.gif

geoschmo August 12th, 2002 06:09 AM

Re: Does TCP/IP work now?
 
Your firewall has to pass ports 6716 and 6720 for tcp/ip tp be able to connect.

Geoschmo

Phoenix-D August 12th, 2002 06:11 AM

Re: Does TCP/IP work now?
 
Well, first of all, running IIRC:

-My firewall was NOT SE4's friend. I had to disable Zonealarm.
-The game must have a name, and BOTH players need the name, which *must* be typed identically. If it's not, it Will Not Work.
-the game host is automaticlly included in the game

those were the really obvious problems we had..

Phoenix-D

Fyron August 12th, 2002 07:17 AM

Re: Does TCP/IP work now?
 
Geoschmo, who exactly would one go about doing that?

Richard August 12th, 2002 10:50 PM

Re: Does TCP/IP work now?
 
I have also made a sticky a promising TCP/IP post from sometime back.


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