.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   1.78 Settings.txt question (http://forum.shrapnelgames.com/showthread.php?t=7003)

Sinapus August 15th, 2002 03:24 AM

1.78 Settings.txt question
 
What does:

Planet Combat Defense Modifier := -200

mean, exactly? All weapons hit in ground combat or something?

Baron Munchausen August 15th, 2002 03:30 AM

Re: 1.78 Settings.txt question
 
"Planet Combat Offense Modifier" and "Planet Combat Defense Modifier" seem to be the default planetary 'Combat Sensors' and 'ECM' values. We haven' done much experimenting with them yet. Since they are global they really aren't much use except for someone trying to balance a major mod to the entire game.

Atrocities August 15th, 2002 10:06 AM

Re: 1.78 Settings.txt question
 
BM, you just made my brain hurt really bad.

capnq August 15th, 2002 11:36 PM

Re: 1.78 Settings.txt question
 
I believe that entry makes the previously hardcoded defense penalty for planets moddable.

It means that an attacking ship will almost never miss a planet, but now modders can change the value of "almost". http://forum.shrapnelgames.com/images/icons/icon7.gif

The two entries before that have interesting implications; unmodded seekers have a +40 defense bonus, and a planet's weapons platforms have a +30 attack bonus.

[ August 15, 2002, 22:41: Message edited by: capnq ]

DirectorTsaarx August 16th, 2002 03:56 PM

Re: 1.78 Settings.txt question
 
Quote:

Originally posted by capnq:
I believe that entry makes the previously hardcoded defense penalty for planets moddable.

It means that an attacking ship will almost never miss a planet, but now modders can change the value of "almost". http://forum.shrapnelgames.com/images/icons/icon7.gif

The two entries before that have interesting implications; unmodded seekers have a +40 defense bonus, and a planet's weapons platforms have a +30 attack bonus.

<font size="2" face="Verdana, Helvetica, sans-serif">I assume the weapon platform bonus would be added to the mount bonus? That makes large weapon platforms VERY scary - a massive weapon platform mount has an 80% attack bonus (IIRC), and adding another 30% makes the total bonus 110%... add combat sensors and planetary assaults become quite dangerous. http://forum.shrapnelgames.com/images/icons/shock.gif

Atrocities August 16th, 2002 04:03 PM

Re: 1.78 Settings.txt question
 
Oh I smell a trap. http://forum.shrapnelgames.com/images/icons/icon10.gif

Sure, come on over and take this planet. http://forum.shrapnelgames.com/image...s/rolleyes.gif It has no defenses.

dogscoff August 16th, 2002 04:41 PM

Re: 1.78 Settings.txt question
 
Quote:

makes the total bonus 110%... add combat sensors and planetary assaults become quite dangerous.
<font size="2" face="Verdana, Helvetica, sans-serif">True, but you have to remember that WP mounts have a range bonus, especially on the larger mounts. Every square range means 10% knocked off that 110%, and it is ultimately the ships and not the planet that control the range.

Krsqk August 16th, 2002 07:19 PM

Re: 1.78 Settings.txt question
 
Yes, but...a planet with heavy mount weapons will have a 110% chance to hit (before rounding) at range 10--instead of 0%. Comes out to 99% from ranges 1-11, minus defender's ECM. Don't even think about putting talismans on your WPs. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

[ August 16, 2002, 18:25: Message edited by: Krsqk ]


All times are GMT -4. The time now is 11:40 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.