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Ok this is really pissing me off
Ok now it seems that I can not play a game without every ai player declaring war upon me within the first 2 or 3 turns after first contact.
Even if they are Warm to me, and I am not engaged in any wars. Mega is set to FALSE, and still they declare war upon. Another thing that is REALLY getting under my skin is the fact the one of the AI players has no Intel points, yet keeps convincing my planets and ships to rebel. A bug in the patch perhaps? Regardless, I really wish that the politcal system of this game would be addressed and fixed. Once an AI playe declares war upon you they NEVER agree to peace. Its always war. That realy takes from the game. |
Re: Ok this is really pissing me off
Hi Atrocities
Haven't seen ya in a long while. I see you have a new site from the old original SEIV days. Give me a quick run down on how you like the game (gold Version). I never did pick it up. I've been working too much to bother with much gaming but I wanted just to check up on this site. AJ |
Re: Ok this is really pissing me off
Quote:
Seriously, if you are far ahead in score, and haven't destroyed ships and planets in a while, they should start losing anger and accept a treaty. 'Course, once they buildup their military they're just gonna declare war again |
Re: Ok this is really pissing me off
Quote:
Seriously, if you are far ahead in score, and haven't destroyed ships and planets in a while, they should start losing anger and accept a treaty. 'Course, once they buildup their military they're just gonna declare war again</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Yes I experienced the same: You have to be patient, strong and not killing them. Eventually they might offer you a peace treaty. What races are so hostile to you Atrocities? I didn't see any difference in the AI anger (but I use my own AI files, so maybe the original SE IV files have been changed) |
Re: Ok this is really pissing me off
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Oh no, it's Robin Williams inside the giant egg dreadnought. Hmm... would a race with high repair proficiency and a repair bay on each ship (based on the Coneheads, of course) give them a problem. Or would the Rage just steamroll over them with their polaron light cruisers [ August 16, 2002, 13:57: Message edited by: Arkcon ] |
Re: Ok this is really pissing me off
Hey AJ, it has been a while. http://forum.shrapnelgames.com/images/icons/icon7.gif Glad to see you.
The Gold Version is so far above 1.49 that it is impossible to describe. The game still plays the same, but works very well now. With all the new mods, Fyrons Quadrant Mod, Proportions, and others, the game has a new feel to it that keeps me playing. For the most part I mainly play my own mod, the Atrocities Mod, not yet released and I doubt it will ever be, using my own custom game settings. Ya, the Last site was splashed by some guy who thinks Cannon is everything in the Star Trek world. This new site, or old as it has been up now for nearly a year and a half, has been very successfull with nearly 25,000 hits. Most of the Trek Race that I know of, have been made into actual game races. The others, are minors or neutral races now. (I have something like 14 of them already made up as Neutral races.) It is good to see you post again, and I hope that you do find the time to play SEIV. I would recommend SEIV Gold to any one who wishes to play SEIV. The game is simply the best on the market in 4 x Gaming. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Ok this is really pissing me off
So far, I did not see any difference in AI anger and behaivor after the new patch.
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Re: Ok this is really pissing me off
I agree.
One of the things that is priority to adress right now is the political system. AI must have a history of relations and evolve based in that, because is stupid to offer a treaty one turn and declare war next. I think racial anger modifiers would be great - something that would allow you to represent long standing hatred between races!! Would also be nice if you could set anger modifiers for use of certain weapons or actions - so you can set an AI to react negatively to a race that uses a planet killer. Number of race specific modifiers : 2 Race specific modifier race 1 : Terran Race specific modifier amount 1 : 20 Race specific modifier race 2 : Phong Race specific modifier amount 2 : -20 The race with this politic file would react very hostile to the Terrans but be very friendly against the Phongs. You could specify as many races as you want. This would prevent the alliance of "mortal enemies" like Eee and Drushoka that we see now. It would also allow you to reduce conflicts between AI's in a solo human player game without making them all declare war on you when you select the "team player mode". |
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