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Does SEIV Need Income?
It occured to me that the one thing that SEIV is missing, aside from wheel mouse support http://forum.shrapnelgames.com/images/icons/icon10.gif , is an income system. IE population = credits = costs for improvements and ability to buy ships.
In addition to the resources needed, this would make good use of the Population. Its a late coming idea, and one that I am sure Aaron left out of the game for a reason. However, it would be cool to have. |
Re: Does SEIV Need Income?
Do you mean taxation of your citizens, or a "fourth resource" of labour?
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Re: Does SEIV Need Income?
ya. ya thats it.
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Re: Does SEIV Need Income?
hmm, maybe also some sort of market system, where you could sell your excess resources to gain cash, and with the cash you could buy hightech ships from independent merchants.
Facilities could require upkeep, and ships require wages for the crew, but each facility would also earn you money throug taxes. Then master computer would be good for something else too, besides unsubvertable, now it also doesn't require wages. |
Re: Does SEIV Need Income?
The only change I would like to see to the economic system is that population requires organics to eat and that's it.
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Re: Does SEIV Need Income?
Actually the fourth resource are supplies.As ive said many times space is a dangerous place and in LR its downright lethal.The Eating think may be possible.I imagine make a planet have the inherent ability to drain organics.I could be wrong.Id also like to see tax's like surely there a people living in Space Colonies and what not and they must pay tax's.Thats why in LR all stations except exclusivly military ones generate small sums of money.Also you can build Leisure Cruisers that make pop happy and gets some money for your coffers.
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Re: Does SEIV Need Income?
Supplies in standard SE4 are not really a resource. It is too easy to aquire an infinite supply. I only consider the classic three in SE4 to be resources, and so that's why I said "Fourth resource"
If you were so include a limited supply mod and the labour effect you would be up to Five resources. [ August 18, 2002, 03:13: Message edited by: Suicide Junkie ] |
Re: Does SEIV Need Income?
Oouuphhh, when I open this thread I was expecting some spin-off discussion about how much money MM made http://forum.shrapnelgames.com/images/icons/icon12.gif and how we are going to support SEIV when Sharpnel goes out of business http://forum.shrapnelgames.com/images/icons/icon7.gif
Instead it is a benign discussion about the game itself http://forum.shrapnelgames.com/images/icons/icon10.gif Well, rename "minerals" to $, "mineral mines" to "NY stock exchange" and the concept of galactic war financing become obvious. Or do you really expect to pay your crew members wages in rocks ? http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Does SEIV Need Income?
Well gold is a mineral...
Personally I enjoy the absence of a monetary system, at least for some empires, because money is really a social population manipulation system, which not all empires would require. It would be interesting if some empires needed to worry about internal political and monetary problems, and others didn't. I would like to see population consuming resources (should be different types and amounts for different species - not everyone eats orgs). I could also see places for labor, trained labor, and robot labor as resources. Certain empires could also be required to feed and not "jettison" nonproductive population, as well. PvK |
Re: Does SEIV Need Income?
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