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-   -   Help requested with modded component. (http://forum.shrapnelgames.com/showthread.php?t=7056)

Elowan August 18th, 2002 01:26 AM

Help requested with modded component.
 
I have modded a series of components to allow training facilities to be built on a base. Here are the first entries of the six total"

===============================================

Name := Ship Training Module I
Description := Allows placement of a ship training facility on a base.
Pic Num := 274
Tonnage Space Taken := 200
Tonnage Structure := 200
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Base
Supply Amount Used := 0
Restrictions := One Per Vehicle
General Group := Ship Support
Family := 0
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Advanced Military Science
Tech Level Req 1 := 1
Tech Area Req 2 := Specialized Ships
Tech Level Req 2 := 1
Number of Abilities := 1
Ability 1 Type := Ship Training
Ability 1 Descr := Ships in this sector will improve by 1% each turn up to 10% (only 1 facility per planet effective).
Ability 1 Val 1 := 1
Ability 1 Val 2 := 10
Weapon Type := None

Name := Fleet Training Module I
Description := Allows placement of a fleet training facility on a base.
Pic Num := 277
Tonnage Space Taken := 200
Tonnage Structure := 200
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Base
Supply Amount Used := 0
Restrictions := One Per Vehicle
General Group := Ship Support
Family := 0
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Advanced Military Science
Tech Level Req 1 := 1
Tech Area Req 2 := Specialized Ships
Tech Level Req 2 := 1
Number of Abilities := 1
Ability 1 Type := Fleet Training
Ability 1 Descr := Fleets in this sector will improve by 1% each turn up to 10% (only 1 facility per planet effective).
Ability 1 Val 1 := 1
Ability 1 Val 2 := 10
Weapon Type := None

===============================================

When I hit Advanced Military Science 1 - I get a message to the effect that I can build the Fleet Training Module but nothing about the Ship component and only the Fleet Training Module shows up in the list.

Furthermore - though the correct picture is shown in the available components list, the Fleet Training Module I has a 'II' in the lower right corner.

Where have I gone wrong here?

SEIV v1.78

Phoenix-D August 18th, 2002 01:45 AM

Re: Help requested with modded component.
 
Easy enough fix; the Fleet one is the only one that shows up because you're using the same family numbers for both of them and have "show latest" on.

The second problem is because you have the "roman numeral" entry in the fleet component set to 2. Set it to 1.

Phoenix-D

Suicide Junkie August 18th, 2002 03:49 AM

Re: Help requested with modded component.
 
Another bug is:
Quote:

Number of Tech Req := 1
Tech Area Req 1 := Advanced Military Science
Tech Level Req 1 := 1
Tech Area Req 2 := Specialized Ships
Tech Level Req 2 := 1
<font size="2" face="Verdana, Helvetica, sans-serif">The second requirement is being ignored because the Number of tech requirements is only ONE.

Elowan August 18th, 2002 08:10 AM

Re: Help requested with modded component.
 
Quote:

Originally posted by Suicide Junkie:
Another bug is:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Number of Tech Req := 1
Tech Area Req 1 := Advanced Military Science
Tech Level Req 1 := 1
Tech Area Req 2 := Specialized Ships
Tech Level Req 2 := 1

<font size="2" face="Verdana, Helvetica, sans-serif">The second requirement is being ignored because the Number of tech requirements is only ONE.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">A bug no doubt but it's the Fleet mod that shows when I hit the correct tech level.

Thanks both of you.


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