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Dips--t AI\'s!!
The scenario (of which you are all familiar):
Your civ explores a system and claims it. Upon exiting via another (unexplored) warp point - your ship detects an alien vessel clear across the system at a warp point. You back out or exit through another unexplored warp point. You establish a trade treaty with the aliens. Meanwhile your explorer ship comes back into sector whence it discovered the aliens in the first place - heading for a planet to refuel. Message: you have left us no choice ... And the war is on! Chrissake! Wazzup widdat!? http://forum.shrapnelgames.com/images/icons/icon8.gif [ August 19, 2002, 19:42: Message edited by: Elowan ] |
Re: Dips--t AI\'s!!
They don't like you claiming systems next to their systems. And they don't like your colonies next to systems that they have claimed. They won't IIRC claim a system until they colonize it.
It's a defense mechanism given to the AI because they aren't smart enough to analyise the situation and be able to tell if you are a legitimate threat. So they are told to assume you are a threat as soon as you get close. It's frankly why PBW is so popular. http://forum.shrapnelgames.com/images/icons/icon7.gif Geo |
Re: Dips--t AI\'s!!
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They might have kept the treaty if you had sats on the warp points preventing exploration. They might have wanted to be peacefull if you had more ships. They would have been peacefull if they were already at war with someone else. Or I could be completely wrong -- you mileage may vary. [ August 19, 2002, 19:58: Message edited by: Arkcon ] |
Re: Dips--t AI\'s!!
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Can it really not tell the player doesn't yet pose a threat. I can see that it's a logical choice that the human player will eventually declare war so why not do it first, but do you think some decision-making steps are hard coded? |
Re: Dips--t AI\'s!!
Elowan did you send them some flowers?
No? Well you don't have to wonder why they declared war on you http://forum.shrapnelgames.com/images/icons/icon12.gif . But seriously: it all depend on the anger and politic file of the race involved. There are races that react as incoherently as you described, others that will hate and fight you consistently from the very beginning and others that will love you forever until the mega evil empire event will seperate you. |
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But almost all standard politics files makes them break treaties and declare war more easily if the other empire is weaker than the AI itself. But you can modify that! |
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Re: Dips--t AI\'s!!
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Consider, the 1000 organics is a meal at a really big party held to introduce yourself to another race. Like whenever Voyager met a race and there was a big party hosted by Nelix. 'Tho, if your cultural officer had his personality, you're lucky the ship isn't shot at on sight. http://forum.shrapnelgames.com/images/icons/icon10.gif [ August 19, 2002, 22:56: Message edited by: Arkcon ] |
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Geo |
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Besides - I can be grumpy if I want to! So There! http://forum.shrapnelgames.com/images/icons/tongue.gif |
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