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Asteroid Field Numbering
Did you know that the highest roman numeral assigned to an Asteroid Belt in a system (and I assume this applies to planets and such too) is XXX? After that, they are numbered 31, 32, 33, etc. Not that this is really of much use to anyone, but I thouhgt I'd let y'all know about it. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Asteroid Field Numbering
Asteroid Belt XXX. Sounds like the system's red-light district to me.
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Re: Asteroid Field Numbering
The conVersion to Roman Numerals had to end somewhere or other. With components I think it's at XX (20). So 30 for system objects is quite a bit. I guess you can send a suggestion to MM to extend this limit but I wonder if he'll consider it worthwhile. Roman numerals would get quite unwieldy beyond 30, and not many people want more than 30 objects in a single system. Maybe planets and asteroid belts can be numbered seperately?
[ August 23, 2002, 22:33: Message edited by: Baron Munchausen ] |
Re: Asteroid Field Numbering
BM, planets and asteroids are numbered separately. Have you seen the number of asteroids in maps made with FQM? There are a lot of them. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Asteroid Field Numbering
Ah... I had never looked at that closely. So what happens when a planet is created out of asteroids? Is it's number changed to go at the end of the planets in that system? And then vice versa, what happens to the number of the planet that gets smashed into asteroids?
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Re: Asteroid Field Numbering
Quote:
Kim |
Re: Asteroid Field Numbering
When you construct a planet, it's name has the next available roman numeral for the planets in the system.
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Re: Asteroid Field Numbering
Hmm, looks like Aaron is using an array of values for the Roman numerals instead of generating them on the fly from the rules of Roman numerals... A fun project might be to write a program to generate any Roman numeral... I think I'll try that, since I have a little knowledge of Delphi, and send it in and see what Aaron thinks... it would be cool to have some code that I'd written in SE4! http://forum.shrapnelgames.com/images/icons/icon10.gif
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