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alternate resource system
i recall reading a comment about a resource system using minerals and rads, where shipyards would only construct with those two resources and most items would only require those two.
then specialty yards would exist that construct with organics, and build different things that only require orgs, or require orgs and some ammount of other resources. i cant remember the full idea behind this, but i would apreciate it if someone could refresh me or offer new ideas. what would you build with only organics? troops? specialty ships? what would be the point of the specialty ships, that other yards could not construct them? |
Re: alternate resource system
Maybe for a Dune mod?
Where organics would represent spice, and it was needed i think to build ships [ August 23, 2002, 23:03: Message edited by: Lemmy ] |
Re: alternate resource system
i think this is the thread:
http://www.shrapnelgames.com/cgi-bin...=005901#000000 |
Re: alternate resource system
No, the thread Puke is thinking about didn't have anything to do with Dune. It was an idea tossed around for making yards that could build only units, or making units that were only buildable at certain kinds of yards.
I am looking for the thread Puke. Haven't found it yet. Geoschmo |
Re: alternate resource system
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Re: alternate resource system
thank you both.
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