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-   -   alternate resource system (http://forum.shrapnelgames.com/showthread.php?t=7140)

Puke August 23rd, 2002 11:59 PM

alternate resource system
 
i recall reading a comment about a resource system using minerals and rads, where shipyards would only construct with those two resources and most items would only require those two.

then specialty yards would exist that construct with organics, and build different things that only require orgs, or require orgs and some ammount of other resources.

i cant remember the full idea behind this, but i would apreciate it if someone could refresh me or offer new ideas.

what would you build with only organics? troops? specialty ships? what would be the point of the specialty ships, that other yards could not construct them?

Lemmy August 24th, 2002 12:02 AM

Re: alternate resource system
 
Maybe for a Dune mod?
Where organics would represent spice, and it was needed i think to build ships

[ August 23, 2002, 23:03: Message edited by: Lemmy ]

Lemmy August 24th, 2002 12:05 AM

Re: alternate resource system
 
i think this is the thread:
http://www.shrapnelgames.com/cgi-bin...=005901#000000

geoschmo August 24th, 2002 01:07 AM

Re: alternate resource system
 
No, the thread Puke is thinking about didn't have anything to do with Dune. It was an idea tossed around for making yards that could build only units, or making units that were only buildable at certain kinds of yards.

I am looking for the thread Puke. Haven't found it yet.

Geoschmo

geoschmo August 24th, 2002 01:19 AM

Re: alternate resource system
 
HERE IT IS.

Puke August 24th, 2002 01:42 AM

Re: alternate resource system
 
thank you both.


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