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hard limits
Many of us are familiar w/ the 255 system limit. My question is what are some of the other hard limits?
Max facility slots on a planet? Max population on a planet? Max cargo space on a ship? Max supplies? Max shields? Max damage a weapon can do? Max turns (has anyone ever gotten there?) Max ship size Max unit size (same as ship I would think) etc, etc. |
Re: hard limits
With population, going into 7 digits is bad. It caused RCEs after hitting end turn. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: hard limits
>Max damage a weapon can do?
50K, raised from 5K in an early patch >Max ship size Possibly 65535 kT, but I'm not sure... |
Re: hard limits
Quote:
- population: sphereworld + 20% = 77 billion. Modded - don't know http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: hard limits
Vehicle Limits:
Tonnage: 65535 Engines per move: 255 All others are insanely large I think(they are also harder to find since the game will load ok but then generate RCE's when trying to build it) |
Re: hard limits
Max. Component Size: 65535 kT.
Little story: I discovered this when I was trying to implement the Battle Pods from MOO2 (a component with negative size so it increases the size of your ship) - so anyway I set a colony module to -200kT to see if it would work, before I went to the trouble of writing descriptions and stuff, and lo and behold the colony module was 66 MT! So presumably the game uses an unsigned 16-bit integer to store component sizes, and so a value of -200 kT got translated to a value of 65336 kT, which in turn was rounded off to 66 MT for display. |
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