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-   -   Associating strategies with design types (http://forum.shrapnelgames.com/showthread.php?t=7197)

Purna August 28th, 2002 09:57 AM

Associating strategies with design types
 
The default strategy for a design appears to be based on design type (Don't Get Hurt for Colony Ship types, for example). How do I modify these default associations, so that I don't have to change each and every new ship design?

Suicide Junkie August 28th, 2002 07:11 PM

Re: Associating strategies with design types
 
In the ship design window, click the stats/strategy button in the bottom right corner.

This will give you some stats, and a dropdown combobox which you can use to select a strategy for that ship type.

Purna August 28th, 2002 07:37 PM

Re: Associating strategies with design types
 
Sorry; I guess I was not clear. I know how to associate a strategy with a *ship* type. What I don't know is how to associate a strategy with a *design* type.

Such an association clearly exists. For example, every ship I create with design type "Mine Layer" defaults to "Don't Get Hurt", but every ship I create with design type "Attack Ship" defaults to "Optimal Weapons Range".

I want to know how to modify these defaults.

Suicide Junkie August 28th, 2002 10:21 PM

Re: Associating strategies with design types
 
That, I do not know. Perhaps the minister style for your race?

capnq August 28th, 2002 11:25 PM

Re: Associating strategies with design types
 
There is a Default Strategy entry for each design in Default_AI_DesignCreation.txt and <raceName>_AI_DesignCreation.txt .

I don't know whether changing the settings in the Default file would be sufficient, or if you'd have to change the file for the shipset your race uses.

Mephisto August 28th, 2002 11:51 PM

Re: Associating strategies with design types
 
I would guess this is taken from your race design files...

Purna August 29th, 2002 01:28 AM

Re: Associating strategies with design types
 
Well, the DesignCreation.txt idea sounded good. Unfortunately, it has no impact on a game in progress. However, you can use this approach to change your strategy-design associations for a *new* game.

Oh, well.


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