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non-combat componants?
i was just wondering how to use non-combat related componants like those things that make planets or destroy a warp point
also weapon platforms are to put on planets for defense right? |
Re: non-combat componants?
Yes. Weapon Platforms go on planets, in thier cargo. During combat the planet will have weapons, shields and armor, just like a ship/base would.
Note that platform shields act like armor. To use components, there are two places. There is a stellar manip button, just above the NAME button, and left of the scrap/retrofit/analyse button. There is also a component USE button to the right of the cloaking buttons. It looks like an allegiance subverter with a bright green dot in the bottom right corner of the button. |
Re: non-combat componants?
k thanx
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Re: non-combat componants?
i always assumed that was a resupply pod or something, but you're right, its an allegiance subverter. why the heck is there a picture of a subverter on the "use component" button?
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Re: non-combat componants?
...Maybe MM's been Subverted! http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: non-combat componants?
The other non-combat component you might need is the medical bay. To use it, just move a med-bay equipped ship into orbit of a plagued planet.
Another good tactic is to include a med-bay in your space-yard space stations, and they will constantly protect the planet below from plagues. |
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