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-   -   non-combat componants? (http://forum.shrapnelgames.com/showthread.php?t=7204)

Keego7237 August 28th, 2002 08:40 PM

non-combat componants?
 
i was just wondering how to use non-combat related componants like those things that make planets or destroy a warp point

also weapon platforms are to put on planets for defense right?

Suicide Junkie August 28th, 2002 08:59 PM

Re: non-combat componants?
 
Yes. Weapon Platforms go on planets, in thier cargo. During combat the planet will have weapons, shields and armor, just like a ship/base would.
Note that platform shields act like armor.

To use components, there are two places. There is a stellar manip button, just above the NAME button, and left of the scrap/retrofit/analyse button.
There is also a component USE button to the right of the cloaking buttons. It looks like an allegiance subverter with a bright green dot in the bottom right corner of the button.

Keego7237 August 28th, 2002 09:22 PM

Re: non-combat componants?
 
k thanx

Puke August 28th, 2002 10:04 PM

Re: non-combat componants?
 
i always assumed that was a resupply pod or something, but you're right, its an allegiance subverter. why the heck is there a picture of a subverter on the "use component" button?

Taz-in-Space August 29th, 2002 04:27 AM

Re: non-combat componants?
 
...Maybe MM's been Subverted! http://forum.shrapnelgames.com/images/icons/tongue.gif

dogscoff August 29th, 2002 10:49 AM

Re: non-combat componants?
 
The other non-combat component you might need is the medical bay. To use it, just move a med-bay equipped ship into orbit of a plagued planet.

Another good tactic is to include a med-bay in your space-yard space stations, and they will constantly protect the planet below from plagues.


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