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-   -   emmisive armor on units (http://forum.shrapnelgames.com/showthread.php?t=7209)

Spoo August 29th, 2002 08:09 AM

emmisive armor on units
 
How does the new emmisive armor work on units?

I expect that it either:

A) Subtracts the emmsive rating until the entire unit is destroyed.

or

B) Doesn't do anything special.

but it's always possible that

C) It works screwy like most things dealing w/ units.

Q August 29th, 2002 12:59 PM

Re: emmisive armor on units
 
Good question. I don't know the answer http://forum.shrapnelgames.com/images/icons/icon7.gif .

Q August 29th, 2002 06:06 PM

Re: emmisive armor on units
 
Following test situation in the combat simulator Version 1.78:
One single fighter with 1 small emissive armor (that should reflect 3 points of damage) and a total damage resistance of 36 kT attacked by another fighter with small DUC I (5kT damage per shot). Hit probability 99%, no shields involved.
Result: it takes 8 shots to destroy the fighter.
Conclusion: emissive armor ability seems not to work on fighters.

A similar test with a satellite as target showed again no emissive effect.

[ August 29, 2002, 17:17: Message edited by: Q ]

Arkcon August 29th, 2002 07:30 PM

Re: emmisive armor on units
 
Quote:

Originally posted by Q:

Conclusion: emissive armor ability seems not to work on fighters.

A similar test with a satellite as target showed again no emissive effect.

<font size="2" face="Verdana, Helvetica, sans-serif">Aww foo. MM will fix this eventually I guess.

IIRC, however, for units, emissive armor provides more kt of defence per kt space taken than armor III. So, its still a good choice.


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