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-   -   Cant figure this out. (http://forum.shrapnelgames.com/showthread.php?t=7217)

Slick August 29th, 2002 08:03 PM

Cant figure this out.
 
I guess I am just too dumb to figure this out...

If I get/capture/whatever a different population, do they retain ANY of their traits (except atmosphere breathing) ?? They always seem to be unhappy or rioting. I use UPC’s, etc. Are they treated exactly like your starting population except for breathing or am I missing something? Are they more likely to riot? what am I doing wrong?

oleg August 29th, 2002 08:12 PM

Re: Cant figure this out.
 
Yes, they lose all race-specific traits http://forum.shrapnelgames.com/images/icons/icon9.gif

To make them loyal, drop a lot of troops into that planet. Also station a BIG fleet around it. Eventually everything will be all right. SE handle planet mood in step-wise fashion: every turn the mood either increases or decreeses depending of all factors involved. Your urbam pacification centers will make them all happy eventually.

[ August 29, 2002, 19:13: Message edited by: oleg ]

Arkcon August 29th, 2002 08:37 PM

Re: Cant figure this out.
 
Quote:

Originally posted by oleg:
Yes, they lose all race-specific traits http://forum.shrapnelgames.com/images/icons/icon9.gif

To make them loyal, drop a lot of troops into that planet. Also station a BIG fleet around it. Eventually everything will be all right. SE handle planet mood in step-wise fashion: every turn the mood either increases or decreeses depending of all factors involved. Your urbam pacification centers will make them all happy eventually.

<font size="2" face="Verdana, Helvetica, sans-serif">Troops work in proprotion to population. So in addition to the troop drop, load as much population on the transport.

If the transport is full, and they're still rioting -- well, just wrestle between your conscience and the ol' jettison cargo button.
http://forum.shrapnelgames.com/images/icons/icon10.gif

TerranC August 29th, 2002 09:10 PM

Re: Cant figure this out.
 
Quote:

Originally posted by Slick:
Are they more likely to riot?
<font size="2" face="Verdana, Helvetica, sans-serif">No. Every characteristic of the race except the atmosphear they breath changes to YOUR race characteristics, so if you modified the anger files of your race to never riot, they will never riot, or quickly go to indifference or better (In Theory)

Wardad August 29th, 2002 09:19 PM

Re: Cant figure this out.
 
In one of the text files a troop = 0.3 happiness. So 16 troops will give a +5 per turn. There is a limit on the happiness change per turn depending on attitude choice (bloodthirsty, peacefull, nuetral)text file. In those files you will find ships, treaties, enemy ships, mentioned along with a value that can slowly return happiness to normal.

Exploite fixes should prevent the old "replace population" dodge and the "wash attitude on transport" dodge.

----------------------------------------------
There must be 50 ways to do your population.

Slick August 29th, 2002 09:57 PM

Re: Cant figure this out.
 
Thanks!

related Q:
do populations "forget" their happiness when moved onto a transport?

Ragnarok August 29th, 2002 10:17 PM

Re: Cant figure this out.
 
Quote:

Originally posted by Slick:
Thanks!

related Q:
do populations "forget" their happiness when moved onto a transport?

<font size="2" face="Verdana, Helvetica, sans-serif">AFAIK this is the case IF you move them to another planet. If you just load them up to the transport then right back down then no I don't believe they do forget. But I could be mistaken. Wouldn't be the first time. http://forum.shrapnelgames.com/images/icons/tongue.gif

PvK August 30th, 2002 07:00 AM

Re: Cant figure this out.
 
Quote:

Originally posted by TerranC:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Slick:
Are they more likely to riot?

<font size="2" face="Verdana, Helvetica, sans-serif">No. Every characteristic of the race except the atmosphear they breath changes to YOUR race characteristics, so if you modified the anger files of your race to never riot, they will never riot, or quickly go to indifference or better (In Theory)</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Actually, I think alien populations do have a negative happiness modifier in the data files.

PvK

Slick August 30th, 2002 07:46 AM

Re: Cant figure this out.
 
ok, now I am confused again. If the "alien" race does get angered over being part of my race, then they are retaining some of their racial traits. The Happiness and AI_Anger files don't explicitly talk about this and I don't know if they even apply - if it is true that they lose their racial traits.

Does anyone know for sure 100% the answer to the question: Do captured alien colonists behave EXACTLY like one of yours except for atmosphere breathing? They sure SEEM to get pissed off easily.

dogscoff August 30th, 2002 10:19 AM

Re: Cant figure this out.
 
Alien populations in your empire retain their atmospheric preference and I believe they will also lean toward rioting when some of their native population enters the system and you are at war with them.

That's the only difference betweeen them and your population.

It would be so cool if they retained *all* their attributes...


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