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Emmisive Armor for Dummies, please...
Can someone please explain to me what Emmisive armor does? Bear in mind I am an idiot, so go slow and use small words.
Emmisive armor I says it has 30 KT of structure and negates any hit of 10 or less. What happens if it gets hit with 5? What happens if it gets hit with 15? What happens if it gets this with 35? Answer the questions I don't know enough to ask too. http://forum.shrapnelgames.com/images/icons/icon7.gif Geoschmo |
Re: Emmisive Armor for Dummies, please...
If damage is 5:
Armor negates the damage. If the damage is 15: Armor negates 10, 5 hits the armor (25 hp left) If the damage is 35: Armor negates 10, 25 hits the armor (5 hp left) If the damage is 50: Armor negates 10, 40 hits the armor and destroys it with 10 going on to damage another armor/component. |
Re: Emmisive Armor for Dummies, please...
so, just to confirm this... if the armour gets hit with 5 damage, and then another 5 damage, and then another 5 and another... it won't actually have been damaged in anyway at all...
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Re: Emmisive Armor for Dummies, please...
Dogscoff, is that a question or a statement? Cause I want to know that too.
And what if you get hit with damage exactly equal to the emmmisve value? 10 in this case. Also, what if you have two Emmisive Armor 1's and you get hit with 45? Does it destroy the first comp and do no damage to the second beacsue the overlap is less than it's emmisive value? Geoschmo |
Re: Emmisive Armor for Dummies, please...
Oh, and is the emmisve value per hit? What if Emmisive Armor I with a Em value of ten and a structure of 30 is being hit with damage 15 shots. Does the first shot take out the em value and the second shot of 15 go all to the structure of the armor? If so the armor would fail on the third shot. Or does the armor absorb the first ten point of each shot until destroyed, in which case the armor could withstand 6 shots from a damage 15 gun before failing.
Geoschmo |
Re: Emmisive Armor for Dummies, please...
Emissive armor does not stack. Two components will not give you twice as much emissive power. I'm not sure, but if one gets destroyed...I think the other one will retain the negate ability for the next turn.
If it is equal - then no damage is done and the armor remains intact. I'm not sure if multiple hits during a turn count as single shots for the armor or if the total of all the shots for the turn are counted against the armor. |
Re: Emmisive Armor for Dummies, please...
To test this I am guessing I would:
Create 4 different Escorts with 1 Engine Master Computer One with 1 Emissive Armor One with 2 Emissive Armor One with 3 Emissive Armor One with 4 Emissive Armor And a ship Destroyer, (to pic a size) 6 Engines, (no reason not to) 1 beam weapon, (that does 20 HP Run the Combat Simulator Count the Hits befor it is destroyed Create a 2nd Destroyer with a beam weapon that does 40 HP or am I making this too complicated? |
Re: Emmisive Armor for Dummies, please...
here's what i thought happened based on SJ's tests:
What happens if it gets hit with 5? nothing, the dmg is negated What happens if it gets hit with 15? 15 dmg is done to the armor, nothing is negated What happens if it gets this with 35? armor is destroyed, 5 remaining gets negated if there is another emmissive armor, else it will just do 5 dmg to the next component |
Re: Emmisive Armor for Dummies, please...
For ships and bases, my understanding is that it could be described by:
The damage from each non-armor-bypassing weapon hit is reduced by X, for every hit on the ship, until this component is destroyed. (Only the highest-rated component with this ability on the ship/base has this effect.) So, if you have unmodded Emissive Armor I (EA 10 and structure 30 on a component that is always hit first), then: * You can shrug off an unlimited number of weapon hits that do ten or less points of damage each, no matter how many times you are hit, even by the same enemy during the same turn (exception - fighter Groups combine their damage, meaning a larger fighter group is more powerful http://forum.shrapnelgames.com/image...s/rolleyes.gif ). * If attacked by an enemy ship with weapons that do 15 points of damage, each one would do 5 points of damage to your armor. It would take six hits to destroy your single EA I component. If you had two EA I components, it would take another six hits to destroy the second EA I component. A single 70-point hit would be exactly enough to destroy both EA I components. * If your ship had one EA I component and one plain Armor component with 40 structure, then there would be a 50% chance you would lose the EA I after six 15-point hits as above, and a 50% chance that after eight hits you would lose the plain armor, and then it would take another six 15-point hits to destroy the EA I. PvK |
Re: Emmisive Armor for Dummies, please...
Lemmy, that was what it did before Gold patch 2 (v.1.78).
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