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Proportions mod: ruins
I am new to the proportions mod. I have really enjoyed the game changes PvK has made. However, I have noted that ruins do not award any new technology.
1) In most situations, I colonize a planet, to be told I found ruins but get no offer of new technology. 2) After colonizing some ruins, I am even told what technology I get (such as massive shield depleter) and am still not awarded the tech. Is this a bug, or a way of keeping scientific advances "proportional" to reality? Meaning we can discover alien ruins and appreciate advanced technology, but we just can't use it? |
Re: Proportions mod: ruins
Hot dog! Look at that! I finally got rated! Thanks to whoever gave me five stars.
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Re: Proportions mod: ruins
it gives you tech that you have to research in order to improve. you dont gain anything right off.
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Re: Proportions mod: ruins
Ya, both situations are Proportions changes. If you don't get any technology, it is often because the suspicion of ancient technology turned out to be false or not useful enough to give any advances. This is intentional - Proportions greatly increases the number of possible ancient technology sites shown, but most of them don't give anything - you have to actually go claim it to find out. This also happens, even in the default game, if the ruins contained only technology that you already had developed.
The second case, where it says something was found, but you can't build it, is because you have to research it first. This is for realism's sake - if an ancient shield disruptor suddenly appeared in Los Angeles, even if it came with a manual, it'd be quite a while before we even knew what the heck it was. The ancient massive items are all like this in Proportions. They all have to be researched, and have several levels of development, leading to some rather powerful (if also expensive and perhaps overkill) items. PvK |
Re: Proportions mod: ruins
This makes sense. I like it.
This mod adds so much to the game. Thanks. |
Re: Proportions mod: ruins
Thanks Doc!
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