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-   -   Colonize (http://forum.shrapnelgames.com/showthread.php?t=7337)

przy September 11th, 2002 11:56 PM

Colonize
 
Sorry for the dumb question, it has probably been discussed here before. I was wondering, I have been colonizing planets but there has been no population growth on any of them at all for a number of turns. Do I have to transplant a percentage of my existing population from the planet(s) I start out with to the new colonies for the population to start growing? Or is there something else that I am missing or doing wrong?
Thanks for any replies

cshank2 September 12th, 2002 12:07 AM

Re: Colonize
 
you need to pick up population with your colony ship

Atrocities September 12th, 2002 12:59 AM

Re: Colonize
 
The number one question asked is a varation of this question. Its not dumb at all.

When colonizing, you must be sure that your colonizers have population on them. Otherwise they will colonize a planet, and no growth will occur.

You can manually load your colonizers, or use the Colonize button on the upper icon tray.

I use the colonize button my self.

Also, only build and load colonizers from planets that can handle them. IE you don't want to build a colony ship at a newly colonized planet and then tell it to colonize another planet as it will take all of your population say for 1 million and go and colonize that planet.

Right now if you have planets with Zero population, you can colonize them simply by transfering population to them from a cargo ship or another colonizer.

I hope this was a help.

Tezzezar September 12th, 2002 02:48 AM

Re: Colonize
 
Definitely not a dumb question. I always put a cargo component on my colony ships. If the ship is starting out at a planet with a decent amount of population I'll just hit the colony button and tell it where to go. Population automatically loads.

If you're starting out on a planet with a low population level or sending the colony ship to a war zone, manually add a few million citizens to start the colony. Move the ship to the colony and manually hit the colony button. You can use population transports later to add populations if necessary.

One Last tip: beware building colony ships and moving them without population. You'll be very unhappy five turns later when your planet colonizes and there are no people to produce anything.

T-

Technomage September 12th, 2002 03:00 AM

Re: Colonize
 
Tezzezar and Atrocities have some good advice for you. I would add that if you're moving into a possible war zone with your colony ship:

1. Be careful how many colonists you load. Use the manual load command to control exactly how many millions of people you are willing to risk.

2. Send escorts with your ship! Pretty obvious, but easy to miss in the heat of battle.

3. Don't hit the automatic colonize button if your ship will be traveling across most of a system to get to the planet you want to colonize. It will plow ahead, no matter what, and may well end up in a combat situation. Control the movement manually, in short command steps.

Baron Munchausen September 12th, 2002 04:05 AM

Re: Colonize
 
And one final hint: Anything in the cargo storage of your colonizer will be deposited in the cargo of the planet when it is colonized. So if you build larger colonizers out of transports later on, you can build a WP or two and include it in the colonizer to give your new colony 'built in' defenses when it lands.

Baron Grazic September 12th, 2002 04:14 AM

Re: Colonize
 
I'm still learning, Thanks Baron M.

Tezzezar September 12th, 2002 04:24 AM

Re: Colonize
 
Another couple of neat design ideas:

1. Use light cruisers for colony ship hulls when you research them. They allow more components and six engines. The added speed is worth the cost in the mad rush to gain territory.

2. Stealth armor is cheap and gives you the ability to cloak. A great addition for a CL colony ship that allows you to enter many war zones unescorted.

3. Extend the range with solar collectors.

4. Beware of mines. The bane of all ships.

T-

Atrocities September 12th, 2002 04:53 AM

Re: Colonize
 
Later on when you can afford it, make ships with all three colony components. This will save you a lot of time, as you can send this ship to colonize any world.

Elowan September 12th, 2002 08:37 AM

Re: Colonize
 
Quote:

Originally posted by Atrocities:
Later on when you can afford it, make ships with all three colony components. This will save you a lot of time, as you can send this ship to colonize any world.
<font size="2" face="Verdana, Helvetica, sans-serif">Hmmm. This may not be a bad idea since - I believe - each colony component has space to store population - you get 2 extra pop regardless of planet type. That's assuming that you're using the Colonize button which loads population automagically. In which case it should fill each colony module.

The only downside is that extra population 'storage' is a helluva lot more expensive than one storage crate.

This is almost as good as the Universal Colony Module (component) I devised to colonize 'any'. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ September 12, 2002, 07:40: Message edited by: Elowan ]


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