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-   -   Troop Transport Pathfinding Problems (http://forum.shrapnelgames.com/showthread.php?t=7353)

Fyron September 13th, 2002 08:08 PM

Troop Transport Pathfinding Problems
 
SE4 has some severe problems with troop transports finding a way to get to the target planet in strategic combat. If there is not a perfectly straight line to the planet, the transport gets stuck. It will get stuck by ships that had been previously bombing the weapon platforms. I even just witnessed my transport be stopped by an uncolonized moon! Sheesh!

capnq September 13th, 2002 09:46 PM

Re: Troop Transport Pathfinding Problems
 
SE IV has severe problems with pathfinding in general; the bad results are more dramatic in combat, since there are usually more obstacles, and some of them are bigger than one sector.

Q September 14th, 2002 07:38 AM

Re: Troop Transport Pathfinding Problems
 
I had the same problem and as said this is a general issue in SE IV. I did see drones blocked by moons and therefore unable to attack.

oleg September 15th, 2002 01:11 AM

Re: Troop Transport Pathfinding Problems
 
Quote:

Originally posted by Arkcon:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Q:
I had the same problem and as said this is a general issue in SE IV. I did see drones blocked by moons and therefore unable to attack.

<font size="2" face="Verdana, Helvetica, sans-serif">There's an even more pervasive problem with targeting planets. Say you target a planet; with drones, or missiles. In tactical you target the closest square, planets being made of 4 squares. But no matter what, the misile or drone targets a distant square. It can happen that your missiles movement ends before impact. Now your drone has to endure another round of couterattacks before impact.

Oh well, that's really just a little randomness to keep the game interesting when you use missiles I guess, but these little tiny shortcomings add up to make drones seem less useful given the effort put in.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Hmmm, I was under impression it was fixed in one of the latest patches: the target point of a planet is its center now.

Arkcon September 15th, 2002 01:29 AM

Re: Troop Transport Pathfinding Problems
 
Quote:

Originally posted by Q:
I had the same problem and as said this is a general issue in SE IV. I did see drones blocked by moons and therefore unable to attack.
<font size="2" face="Verdana, Helvetica, sans-serif">There's an even more pervasive problem with targeting planets. Say you target a planet; with drones, or missiles. In tactical you target the closest square, planets being made of 4 squares. But no matter what, the misile or drone targets a distant square. It can happen that your missiles movement ends before impact. Now your drone has to endure another round of couterattacks before impact.

Oh well, that's really just a little randomness to keep the game interesting when you use missiles I guess, but these little tiny shortcomings add up to make drones seem less useful given the effort put in.

Fyron September 15th, 2002 06:46 AM

Re: Troop Transport Pathfinding Problems
 
Yeah, the missiles targeting planets problem was fixed.

Arkcon September 15th, 2002 03:15 PM

Re: Troop Transport Pathfinding Problems
 
Quote:

Originally posted by Imperator Fyron:
Yeah, the missiles targeting planets problem was fixed.
<font size="2" face="Verdana, Helvetica, sans-serif">Hmm, must atart playing around with drons again vs those annoying little planets


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