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S. J. Question/suggestion regarding QNP...
Hey, I sent you an email, and then afterwards I remembered you said the best way to reach you on stuff is to post it here. Unfortunatly I didn't save a copy of the email and it's too much information to try and recreate. So, hey just dropping you a note here to tell you I sent you an email. http://forum.shrapnelgames.com/images/icons/icon7.gif
Geoschmo [ September 18, 2002, 16:52: Message edited by: geoschmo ] |
Re: S. J. Question/suggestion regarding QNP...
Ahh the efficieny of the modern digitized world http://forum.shrapnelgames.com/images/icons/icon12.gif .
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Re: S. J. Question/suggestion regarding QNP...
Heh. Yeah. I feel like such a newbie posting a message to tell someone to check their email. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: S. J. Question/suggestion regarding QNP...
The other day at the office, I received a piece of mail (the kind with an envelope) containing a PRINTED E-MAIL.
I had to sit down to catch my breath. Slick. |
Re: S. J. Question/suggestion regarding QNP...
Hooray for the paperless office
Emails have generated more paper, not less |
Re: S. J. Question/suggestion regarding QNP...
In another oh-so-efficient digital system, I sent you a PM SJ. I wish it notified you somehow that you had private Messages.
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Re: S. J. Question/suggestion regarding QNP...
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Re: S. J. Question/suggestion regarding QNP...
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Re: S. J. Question/suggestion regarding QNP...
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Firstly, the example I posted on the forum used an extremely slow scale. I chose the example numbers just to make the math easier, and to highlight the effect of the Hybrid scale "steps" In P&N, I have escorts require 1 Ion engine to move 1 speed (10kt). With max engines, these things fly at a speed of 12. As technology improves, the quantum engines will drive that same escort at a blistering pace of 24. The light cruisers can go slightly faster, since the C&C takes up a relatively smaller fraction of the space. The only time the ships start slowing down is when you try to make them haul heavy equipment around http://forum.shrapnelgames.com/images/icons/icon7.gif The linear-scaled C&C requirements is also a good idea. Perhaps crew quarters could be shrunk to 3-4 Kt, and require 1 per 50Kt of ship... LS (centralized) could be left at 10, and require 1 per 200Kt (plus 1 minimum) I would have to tweak a bunch of the minor racial traits in P&N in order to fit that in, but it should work. |
Re: S. J. Question/suggestion regarding QNP...
[quote]Originally posted by Suicide Junkie:
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Geoschmo |
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