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Ship strategies
If a ship is filled with missiles what is the strategy after "Optimimum Range"? Will the ship automagically move out of range and then back again on the 3rd turn? Can that be set?
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Re: Ship strategies
It is best to set them to "Maximum Weapons Range". Optimal won't work very well. Ships in strategic combat tend to move then fire, or fire then move. They don't move, fire, move.
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Re: Ship strategies
Set your max range to primary strat=max range, then secondary strat=dont' get hurt, works much better IMHO,
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Re: Ship strategies
Or have the secondary set to Ram. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Ship strategies
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Re: Ship strategies
I only build ships for ramming. Thats it, my complete and entire stratigy for victory.
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Re: Ship strategies
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Re: Ship strategies
Ah...so http://forum.shrapnelgames.com/images/icons/icon7.gif
It is tailored made to the opponent's particular characteristics (in this case his "faster speed"). http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Ship strategies
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Re: Ship strategies
I thought you were joking about ramming ships, but I did some tests Last night and it's a rather interesting strategy. Essentially, 3 ramming BC's with about 30 small fighters in support can take out a very heavily shielded PPB dreadnaught with ease. 30 BC vs 10 dreads left me with about 15 BC's remaining.
Very interesting indeed, if not expensive. |
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